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https://github.com/EQEmu/Server.git
synced 2026-06-25 18:47:35 +00:00
A lot of corpse changes.
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@@ -517,22 +517,22 @@ bool ZoneServer::Process() {
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break;
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}
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case ServerOP_RezzPlayerAccept: {
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case ServerOP_ResurrectPlayerAccept: {
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_RezzPlayer: {
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case ServerOP_ResurrectPlayer: {
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RezzPlayer_Struct* sRezz = (RezzPlayer_Struct*) pack->pBuffer;
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ResurrectPlayer_Struct* sRezz = (ResurrectPlayer_Struct*) pack->pBuffer;
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if (zoneserver_list.SendPacket(pack)){
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zlog(WORLD__ZONE,"Sent Rez packet for %s",sRezz->rez.your_name);
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zlog(WORLD__ZONE,"Sent Resurrection packet for %s",sRezz->resurrect.your_name);
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}
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else {
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zlog(WORLD__ZONE,"Could not send Rez packet for %s",sRezz->rez.your_name);
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zlog(WORLD__ZONE,"Could not send Resurrection packet for %s",sRezz->resurrect.your_name);
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}
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break;
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}
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case ServerOP_RezzPlayerReject:
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case ServerOP_ResurrectPlayerReject:
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{
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char *Recipient = (char *)pack->pBuffer;
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client_list.SendPacket(Recipient, pack);
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