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Get dz safe return from cache not db
This was loading the dz from database to get safe return data every time a client's dz removal timer triggered Add the Zone::GetDynamicZone() method so zones that are dz instances can find the data from the cache of any dz systems
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@@ -33,6 +33,7 @@
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#include "spawn2.h"
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#include "spawngroup.h"
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#include "aa_ability.h"
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#include "dynamiczone.h"
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#include "pathfinder_interface.h"
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#include "global_loot_manager.h"
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@@ -177,6 +178,7 @@ public:
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void DumpMerchantList(uint32 npcid);
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int SaveTempItem(uint32 merchantid, uint32 npcid, uint32 item, int32 charges, bool sold = false);
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int32 MobsAggroCount() { return aggroedmobs; }
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DynamicZone GetDynamicZone();
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IPathfinder *pathing;
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LinkedList<NPC_Emote_Struct *> NPCEmoteList;
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