[Commands] Cleanup #randomizefeatures Command. (#2118)

- Cleanup messages and logic.
- Make #randomizefeatures function for Iksar and Vah Shir.
This commit is contained in:
Kinglykrab 2022-05-06 20:42:34 -04:00 committed by GitHub
parent 2f962c2c8a
commit 6e15fae6a0
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 239 additions and 189 deletions

View File

@ -2,17 +2,33 @@
void command_randomfeatures(Client *c, const Seperator *sep) void command_randomfeatures(Client *c, const Seperator *sep)
{ {
Mob *target = c->GetTarget(); if (!c->GetTarget()) {
if (!target) { c->Message(Chat::White, "You must have a target to use this command.");
c->Message(Chat::White, "Error: This command requires a target"); return;
} }
else {
if (target->RandomizeFeatures()) { auto target = c->GetTarget();
c->Message(Chat::White, "Features Randomized");
} if (target->RandomizeFeatures()) {
else { c->Message(
c->Message(Chat::White, "This command requires a Playable Race as the target"); Chat::White,
} fmt::format(
"{} ({}) has had their features randomized.",
target->GetCleanName(),
target->GetID()
).c_str()
);
} else {
c->Message(
Chat::White,
fmt::format(
"{} ({}) is not a player race, their race is {} ({}).",
target->GetCleanName(),
target->GetID(),
GetRaceIDName(target->GetRace()),
target->GetRace()
).c_str()
);
} }
} }

View File

@ -2609,194 +2609,223 @@ void Mob::SendIllusionPacket(
bool Mob::RandomizeFeatures(bool send_illusion, bool set_variables) bool Mob::RandomizeFeatures(bool send_illusion, bool set_variables)
{ {
if (IsPlayerRace(GetRace())) { if (IsPlayerRace(GetRace())) {
uint8 Gender = GetGender(); uint8 current_gender = GetGender();
uint8 Texture = 0xFF; uint8 new_texture = 0xFF;
uint8 HelmTexture = 0xFF; uint8 new_helm_texture = 0xFF;
uint8 HairColor = 0xFF; uint8 new_hair_color = 0xFF;
uint8 BeardColor = 0xFF; uint8 new_beard_color = 0xFF;
uint8 EyeColor1 = 0xFF; uint8 new_eye_color_one = 0xFF;
uint8 EyeColor2 = 0xFF; uint8 new_eye_color_two = 0xFF;
uint8 HairStyle = 0xFF; uint8 new_hair_style = 0xFF;
uint8 LuclinFace = 0xFF; uint8 new_luclin_face = 0xFF;
uint8 Beard = 0xFF; uint8 new_beard = 0xFF;
uint32 DrakkinHeritage = 0xFFFFFFFF; uint32 new_drakkin_heritage = 0xFFFFFFFF;
uint32 DrakkinTattoo = 0xFFFFFFFF; uint32 new_drakkin_tattoo = 0xFFFFFFFF;
uint32 DrakkinDetails = 0xFFFFFFFF; uint32 new_drakkin_details = 0xFFFFFFFF;
// Set some common feature settings // Set some common feature settings
EyeColor1 = zone->random.Int(0, 9); new_eye_color_one = zone->random.Int(0, 9);
EyeColor2 = zone->random.Int(0, 9); new_eye_color_two = zone->random.Int(0, 9);
LuclinFace = zone->random.Int(0, 7); new_luclin_face = zone->random.Int(0, 7);
// Adjust all settings based on the min and max for each feature of each race and gender // Adjust all settings based on the min and max for each feature of each race and gender
switch (GetRace()) { switch (GetRace()) {
case HUMAN: case HUMAN:
HairColor = zone->random.Int(0, 19); new_hair_color = zone->random.Int(0, 19);
if (Gender == MALE) {
BeardColor = HairColor; if (current_gender == MALE) {
HairStyle = zone->random.Int(0, 3); new_beard_color = new_hair_color;
Beard = zone->random.Int(0, 5); new_hair_style = zone->random.Int(0, 3);
} new_beard = zone->random.Int(0, 5);
if (Gender == FEMALE) { } else if (current_gender == FEMALE) {
HairStyle = zone->random.Int(0, 2); new_hair_style = zone->random.Int(0, 2);
} }
break;
case BARBARIAN: break;
HairColor = zone->random.Int(0, 19); case BARBARIAN:
LuclinFace = zone->random.Int(0, 87); new_hair_color = zone->random.Int(0, 19);
if (Gender == MALE) { new_luclin_face = zone->random.Int(0, 87);
BeardColor = HairColor;
HairStyle = zone->random.Int(0, 3); if (current_gender == MALE) {
Beard = zone->random.Int(0, 5); new_beard_color = new_hair_color;
} new_hair_style = zone->random.Int(0, 3);
if (Gender == FEMALE) { new_beard = zone->random.Int(0, 5);
HairStyle = zone->random.Int(0, 2); } else if (current_gender == FEMALE) {
} new_hair_style = zone->random.Int(0, 2);
break; }
case ERUDITE:
if (Gender == MALE) { break;
BeardColor = zone->random.Int(0, 19); case ERUDITE:
Beard = zone->random.Int(0, 5); if (current_gender == MALE) {
LuclinFace = zone->random.Int(0, 57); new_beard_color = zone->random.Int(0, 19);
} new_beard = zone->random.Int(0, 5);
if (Gender == FEMALE) { new_luclin_face = zone->random.Int(0, 57);
LuclinFace = zone->random.Int(0, 87); } else if (current_gender == FEMALE) {
} new_luclin_face = zone->random.Int(0, 87);
break; }
case WOOD_ELF:
HairColor = zone->random.Int(0, 19); break;
if (Gender == MALE) { case WOOD_ELF:
HairStyle = zone->random.Int(0, 3); new_hair_color = zone->random.Int(0, 19);
}
if (Gender == FEMALE) { if (current_gender == MALE) {
HairStyle = zone->random.Int(0, 2); new_hair_style = zone->random.Int(0, 3);
} } else if (current_gender == FEMALE) {
break; new_hair_style = zone->random.Int(0, 2);
case HIGH_ELF: }
HairColor = zone->random.Int(0, 14);
if (Gender == MALE) { break;
HairStyle = zone->random.Int(0, 3); case HIGH_ELF:
LuclinFace = zone->random.Int(0, 37); new_hair_color = zone->random.Int(0, 14);
BeardColor = HairColor;
} if (current_gender == MALE) {
if (Gender == FEMALE) { new_hair_style = zone->random.Int(0, 3);
HairStyle = zone->random.Int(0, 2); new_luclin_face = zone->random.Int(0, 37);
} new_beard_color = new_hair_color;
break; } else if (current_gender == FEMALE) {
case DARK_ELF: new_hair_style = zone->random.Int(0, 2);
HairColor = zone->random.Int(13, 18); }
if (Gender == MALE) {
HairStyle = zone->random.Int(0, 3); break;
LuclinFace = zone->random.Int(0, 37); case DARK_ELF:
BeardColor = HairColor; new_hair_color = zone->random.Int(13, 18);
}
if (Gender == FEMALE) { if (current_gender == MALE) {
HairStyle = zone->random.Int(0, 2); new_hair_style = zone->random.Int(0, 3);
} new_luclin_face = zone->random.Int(0, 37);
break; new_beard_color = new_hair_color;
case HALF_ELF: } else if (current_gender == FEMALE) {
HairColor = zone->random.Int(0, 19); new_hair_style = zone->random.Int(0, 2);
if (Gender == MALE) { }
HairStyle = zone->random.Int(0, 3);
LuclinFace = zone->random.Int(0, 37); break;
BeardColor = HairColor; case HALF_ELF:
} new_hair_color = zone->random.Int(0, 19);
if (Gender == FEMALE) {
HairStyle = zone->random.Int(0, 2); if (current_gender == MALE) {
} new_hair_style = zone->random.Int(0, 3);
break; new_luclin_face = zone->random.Int(0, 37);
case DWARF: new_beard_color = new_hair_color;
HairColor = zone->random.Int(0, 19); } else if (current_gender == FEMALE) {
BeardColor = HairColor; new_hair_style = zone->random.Int(0, 2);
if (Gender == MALE) { }
HairStyle = zone->random.Int(0, 3);
Beard = zone->random.Int(0, 5); break;
} case DWARF:
if (Gender == FEMALE) { new_hair_color = zone->random.Int(0, 19);
HairStyle = zone->random.Int(0, 2); new_beard_color = new_hair_color;
LuclinFace = zone->random.Int(0, 17);
} if (current_gender == MALE) {
break; new_hair_style = zone->random.Int(0, 3);
case TROLL: new_beard = zone->random.Int(0, 5);
EyeColor1 = zone->random.Int(0, 10); } else if (current_gender == FEMALE) {
EyeColor2 = zone->random.Int(0, 10); new_hair_style = zone->random.Int(0, 2);
if (Gender == FEMALE) { new_luclin_face = zone->random.Int(0, 17);
HairStyle = zone->random.Int(0, 3); }
HairColor = zone->random.Int(0, 23);
} break;
break; case TROLL:
case OGRE: new_eye_color_one = zone->random.Int(0, 10);
if (Gender == FEMALE) { new_eye_color_two = zone->random.Int(0, 10);
HairStyle = zone->random.Int(0, 3);
HairColor = zone->random.Int(0, 23); if (current_gender == FEMALE) {
} new_hair_style = zone->random.Int(0, 3);
break; new_hair_color = zone->random.Int(0, 23);
case HALFLING: }
HairColor = zone->random.Int(0, 19);
if (Gender == MALE) { break;
BeardColor = HairColor; case OGRE:
HairStyle = zone->random.Int(0, 3); if (current_gender == FEMALE) {
Beard = zone->random.Int(0, 5); new_hair_style = zone->random.Int(0, 3);
} new_hair_color = zone->random.Int(0, 23);
if (Gender == FEMALE) { }
HairStyle = zone->random.Int(0, 2);
} break;
break; case HALFLING:
case GNOME: new_hair_color = zone->random.Int(0, 19);
HairColor = zone->random.Int(0, 24);
if (Gender == MALE) { if (current_gender == MALE) {
BeardColor = HairColor; new_beard_color = new_hair_color;
HairStyle = zone->random.Int(0, 3); new_hair_style = zone->random.Int(0, 3);
Beard = zone->random.Int(0, 5); new_beard = zone->random.Int(0, 5);
} } else if (current_gender == FEMALE) {
if (Gender == FEMALE) { new_hair_style = zone->random.Int(0, 2);
HairStyle = zone->random.Int(0, 2); }
}
break; break;
case IKSAR: case GNOME:
case VAHSHIR: new_hair_color = zone->random.Int(0, 24);
break;
case FROGLOK: if (current_gender == MALE) {
LuclinFace = zone->random.Int(0, 9); new_beard_color = new_hair_color;
case DRAKKIN: new_hair_style = zone->random.Int(0, 3);
HairColor = zone->random.Int(0, 3); new_beard = zone->random.Int(0, 5);
BeardColor = HairColor; } else if (current_gender == FEMALE) {
EyeColor1 = zone->random.Int(0, 11); new_hair_style = zone->random.Int(0, 2);
EyeColor2 = zone->random.Int(0, 11); }
LuclinFace = zone->random.Int(0, 6);
DrakkinHeritage = zone->random.Int(0, 6); break;
DrakkinTattoo = zone->random.Int(0, 7); case IKSAR:
DrakkinDetails = zone->random.Int(0, 7); case VAHSHIR:
if (Gender == MALE) { new_luclin_face = zone->random.Int(0, 7);
Beard = zone->random.Int(0, 12); break;
HairStyle = zone->random.Int(0, 8); case FROGLOK:
} new_luclin_face = zone->random.Int(0, 9);
if (Gender == FEMALE) { break;
Beard = zone->random.Int(0, 3); case DRAKKIN:
HairStyle = zone->random.Int(0, 7); new_hair_color = zone->random.Int(0, 3);
} new_beard_color = new_hair_color;
break; new_eye_color_one = zone->random.Int(0, 11);
default: new_eye_color_two = zone->random.Int(0, 11);
break; new_luclin_face = zone->random.Int(0, 6);
new_drakkin_heritage = zone->random.Int(0, 6);
new_drakkin_tattoo = zone->random.Int(0, 7);
new_drakkin_details = zone->random.Int(0, 7);
if (current_gender == MALE) {
new_beard = zone->random.Int(0, 12);
new_hair_style = zone->random.Int(0, 8);
} else if (current_gender == FEMALE) {
new_beard = zone->random.Int(0, 3);
new_hair_style = zone->random.Int(0, 7);
}
break;
default:
break;
} }
if (set_variables) { if (set_variables) {
haircolor = HairColor; haircolor = new_hair_color;
beardcolor = BeardColor; beardcolor = new_beard_color;
eyecolor1 = EyeColor1; eyecolor1 = new_eye_color_one;
eyecolor2 = EyeColor2; eyecolor2 = new_eye_color_two;
hairstyle = HairStyle; hairstyle = new_hair_style;
luclinface = LuclinFace; luclinface = new_luclin_face;
beard = Beard; beard = new_beard;
drakkin_heritage = DrakkinHeritage; drakkin_heritage = new_drakkin_heritage;
drakkin_tattoo = DrakkinTattoo; drakkin_tattoo = new_drakkin_tattoo;
drakkin_details = DrakkinDetails; drakkin_details = new_drakkin_details;
} }
if (send_illusion) { if (send_illusion) {
SendIllusionPacket(GetRace(), Gender, Texture, HelmTexture, HairColor, BeardColor, SendIllusionPacket(
EyeColor1, EyeColor2, HairStyle, LuclinFace, Beard, 0xFF, DrakkinHeritage, GetRace(),
DrakkinTattoo, DrakkinDetails); current_gender,
new_texture,
new_helm_texture,
new_hair_color,
new_beard_color,
new_eye_color_one,
new_eye_color_two,
new_hair_style,
new_luclin_face,
new_beard,
0xFF,
new_drakkin_heritage,
new_drakkin_tattoo,
new_drakkin_details
);
} }
return true; return true;
@ -2807,8 +2836,13 @@ bool Mob::RandomizeFeatures(bool send_illusion, bool set_variables)
bool Mob::IsPlayerRace(uint16 in_race) { bool Mob::IsPlayerRace(uint16 in_race) {
if ((in_race >= HUMAN && in_race <= GNOME) || in_race == IKSAR || in_race == VAHSHIR || in_race == FROGLOK || in_race == DRAKKIN) if (
{ (in_race >= HUMAN && in_race <= GNOME) ||
in_race == IKSAR ||
in_race == VAHSHIR ||
in_race == FROGLOK ||
in_race == DRAKKIN
) {
return true; return true;
} }