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[Spells] Fixes for numhits type 7 counter incrementing incorrectly. (#2022)
* [Spells] Fix for numhits type 7 counter incrementing incorrectly. * [Spells] Fixes for numhits type 7 counter incrementing incorrectly. bot fix * [Spells] Fixes for numhits type 7 counter incrementing incorrectly. mercs * [Spells] Fixes for numhits type 7 counter incrementing incorrectly. remove old variable and related code. * [Spells] Fixes for numhits type 7 counter incrementing incorrectly. comments
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@@ -272,7 +272,7 @@ protected:
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void AddItemBonuses(const EQ::ItemData *item, StatBonuses* newbon);
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int CalcRecommendedLevelBonus(uint8 level, uint8 reclevel, int basestat);
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int32 GetFocusEffect(focusType type, uint16 spell_id);
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int32 GetFocusEffect(focusType type, uint16 spell_id, bool from_buff_tic = false);
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std::vector<MercSpell> merc_spells;
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std::map<uint32,MercTimer> timers;
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