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[Spells] Fixes for numhits type 7 counter incrementing incorrectly. (#2022)
* [Spells] Fix for numhits type 7 counter incrementing incorrectly. * [Spells] Fixes for numhits type 7 counter incrementing incorrectly. bot fix * [Spells] Fixes for numhits type 7 counter incrementing incorrectly. mercs * [Spells] Fixes for numhits type 7 counter incrementing incorrectly. remove old variable and related code. * [Spells] Fixes for numhits type 7 counter incrementing incorrectly. comments
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@@ -1648,7 +1648,7 @@ protected:
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void MakeBuffFadePacket(uint16 spell_id, int slot_id, bool send_message = true);
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bool client_data_loaded;
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int32 GetFocusEffect(focusType type, uint16 spell_id, Mob *caster = nullptr);
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int32 GetFocusEffect(focusType type, uint16 spell_id, Mob *caster = nullptr, bool from_buff_tic = false);
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uint16 GetSympatheticFocusEffect(focusType type, uint16 spell_id);
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void FinishAlternateAdvancementPurchase(AA::Rank *rank, bool ignore_cost);
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