[Spells] Fixes for numhits type 7 counter incrementing incorrectly. (#2022)

* [Spells] Fix for numhits type 7 counter incrementing incorrectly.

* [Spells] Fixes for numhits type 7 counter incrementing incorrectly.

bot fix

* [Spells] Fixes for numhits type 7 counter incrementing incorrectly.

mercs

* [Spells] Fixes for numhits type 7 counter incrementing incorrectly.

remove old variable and related code.

* [Spells] Fixes for numhits type 7 counter incrementing incorrectly.

comments
This commit is contained in:
KayenEQ
2022-03-01 21:20:27 -05:00
committed by GitHub
parent 2ec6dcbe24
commit 6dffeacc6e
11 changed files with 69 additions and 90 deletions
+1 -1
View File
@@ -1648,7 +1648,7 @@ protected:
void MakeBuffFadePacket(uint16 spell_id, int slot_id, bool send_message = true);
bool client_data_loaded;
int32 GetFocusEffect(focusType type, uint16 spell_id, Mob *caster = nullptr);
int32 GetFocusEffect(focusType type, uint16 spell_id, Mob *caster = nullptr, bool from_buff_tic = false);
uint16 GetSympatheticFocusEffect(focusType type, uint16 spell_id);
void FinishAlternateAdvancementPurchase(AA::Rank *rank, bool ignore_cost);