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[Bug Fix] Hero Forge armor graphics not displaying properly to other clients in zone. (#1883)
* fix part1 * updates * Update inventory.cpp * fixed * Update inventory.cpp * update * [Bug Fix] Hero Forge armor graphics not displaying properly to other clients in zone.
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@@ -911,6 +911,7 @@ public:
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virtual void UpdateEquipmentLight() { m_Light.Type[EQ::lightsource::LightEquipment] = 0; m_Light.Level[EQ::lightsource::LightEquipment] = 0; }
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inline void SetSpellLightType(uint8 light_type) { m_Light.Type[EQ::lightsource::LightSpell] = (light_type & 0x0F); m_Light.Level[EQ::lightsource::LightSpell] = EQ::lightsource::TypeToLevel(m_Light.Type[EQ::lightsource::LightSpell]); }
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void SendWearChangeAndLighting(int8 last_texture);
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inline uint8 GetActiveLightType() { return m_Light.Type[EQ::lightsource::LightActive]; }
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bool UpdateActiveLight(); // returns true if change, false if no change
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@@ -1515,6 +1516,8 @@ protected:
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int32 appearance_effects_id[MAX_APPEARANCE_EFFECTS];
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int32 appearance_effects_slot[MAX_APPEARANCE_EFFECTS];
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int queue_wearchange_slot;
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Timer shield_timer;
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uint32 m_shield_target_id;
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