mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-17 07:18:37 +00:00
Basic mod setup only supports combat hooks for now I'll add a few more before i push this
This commit is contained in:
+392
-97
@@ -11,7 +11,6 @@
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#include <algorithm>
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#include "../common/spdat.h"
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#include "../common/util/directory.h"
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#include "masterentity.h"
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#include "questmgr.h"
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#include "zone.h"
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@@ -38,6 +37,7 @@
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#include "lua_packet.h"
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#include "lua_general.h"
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#include "lua_encounter.h"
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#include "lua_stat_bonuses.h"
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const char *LuaEvents[_LargestEventID] = {
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"event_say",
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@@ -137,77 +137,6 @@ std::map<std::string, std::list<lua_registered_event>> lua_encounter_events_regi
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std::map<std::string, bool> lua_encounters_loaded;
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std::map<std::string, Encounter *> lua_encounters;
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void LuaParser::DoAttack(Mob *self, Mob *other, DamageHitInfo &hit, ExtraAttackOptions *opts)
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{
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int start = lua_gettop(L);
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bool ignoreDefault = false;
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for (auto &mod : mods_) {
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try {
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lua_getfield(L, LUA_REGISTRYINDEX, mod.c_str());
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lua_getfield(L, -1, "DoAttack");
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Lua_Mob l_self(self);
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Lua_Mob l_other(other);
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luabind::adl::object e = luabind::newtable(L);
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luabind::adl::object lua_hit = luabind::newtable(L);
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lua_hit["base_damage"] = hit.base_damage;
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lua_hit["damage_done"] = hit.damage_done;
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lua_hit["offense"] = hit.offense;
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lua_hit["tohit"] = hit.tohit;
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lua_hit["hand"] = hit.hand;
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lua_hit["skill"] = (int)hit.skill;
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e["self"] = luabind::adl::object(L, l_self);
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e["other"] = luabind::adl::object(L, l_other);
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e["hit"] = lua_hit;
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if (opts) {
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luabind::adl::object lua_opts = luabind::newtable(L);
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lua_opts["damage_percent"] = opts->damage_percent;
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lua_opts["damage_flat"] = opts->damage_flat;
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lua_opts["armor_pen_percent"] = opts->armor_pen_percent;
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lua_opts["armor_pen_flat"] = opts->armor_pen_flat;
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lua_opts["crit_percent"] = opts->crit_percent;
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lua_opts["crit_flat"] = opts->crit_flat;
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lua_opts["hate_percent"] = opts->hate_percent;
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lua_opts["hate_flat"] = opts->hate_flat;
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lua_opts["hit_chance"] = opts->hit_chance;
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lua_opts["melee_damage_bonus_flat"] = opts->melee_damage_bonus_flat;
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lua_opts["skilldmgtaken_bonus_flat"] = opts->skilldmgtaken_bonus_flat;
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e["opts"] = lua_opts;
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}
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else {
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e["opts"] = luabind::nil;
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}
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e.push(L);
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if (lua_pcall(L, 1, 1, 0)) {
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std::string error = lua_tostring(L, -1);
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AddError(error);
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}
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}
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catch (std::exception &ex) {
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std::string error = "Lua Exception: ";
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error += std::string(ex.what());
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AddError(error);
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}
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int end = lua_gettop(L);
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int n = end - start;
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if (n > 0) {
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lua_pop(L, n);
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}
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}
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if (ignoreDefault) {
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throw IgnoreDefaultException();
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}
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}
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LuaParser::LuaParser() {
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for(int i = 0; i < _LargestEventID; ++i) {
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NPCArgumentDispatch[i] = handle_npc_null;
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@@ -877,6 +806,7 @@ void LuaParser::ReloadQuests() {
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for (auto encounter : lua_encounters) {
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encounter.second->Depop();
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}
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lua_encounters.clear();
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// so the Depop function above depends on the Process being called again so ...
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// And there is situations where it wouldn't be :P
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@@ -889,6 +819,8 @@ void LuaParser::ReloadQuests() {
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L = luaL_newstate();
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luaL_openlibs(L);
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auto top = lua_gettop(L);
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if(luaopen_bit(L) != 1) {
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std::string error = lua_tostring(L, -1);
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AddError(error);
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@@ -1005,35 +937,41 @@ void LuaParser::ReloadQuests() {
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std::string error = lua_tostring(L, -1);
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AddError(error);
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}
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return;
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}
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else {
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zone_script = Config->QuestDir;
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zone_script += "/";
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zone_script += zone->GetShortName();
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zone_script += "/script_init.lua";
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f = fopen(zone_script.c_str(), "r");
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if (f) {
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fclose(f);
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zone_script = Config->QuestDir;
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zone_script += "/";
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zone_script += zone->GetShortName();
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zone_script += "/script_init.lua";
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f = fopen(zone_script.c_str(), "r");
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if(f) {
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fclose(f);
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if(luaL_dofile(L, zone_script.c_str())) {
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std::string error = lua_tostring(L, -1);
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AddError(error);
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if (luaL_dofile(L, zone_script.c_str())) {
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std::string error = lua_tostring(L, -1);
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AddError(error);
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}
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}
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}
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}
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EQ::Directory dir("mods");
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std::vector<std::string> mods;
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dir.GetFiles(mods);
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for (auto &mod : mods) {
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if (mod.find_first_of(".lua") != std::string::npos) {
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LoadScript("mods/" + mod, mod);
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mods_.push_back(mod);
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FILE *load_order = fopen("mods/load_order.txt", "r");
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if (load_order) {
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char file_name[256] = { 0 };
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while (fgets(file_name, 256, load_order) != nullptr) {
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LoadScript("mods/" + std::string(file_name), file_name);
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mods_.push_back(file_name);
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}
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fclose(load_order);
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}
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auto end = lua_gettop(L);
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int n = end - top;
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if (n > 0) {
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lua_pop(L, n);
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}
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}
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void LuaParser::LoadScript(std::string filename, std::string package_name) {
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@@ -1042,6 +980,7 @@ void LuaParser::LoadScript(std::string filename, std::string package_name) {
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return;
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}
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auto top = lua_gettop(L);
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if(luaL_loadfile(L, filename.c_str())) {
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std::string error = lua_tostring(L, -1);
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AddError(error);
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@@ -1069,14 +1008,20 @@ void LuaParser::LoadScript(std::string filename, std::string package_name) {
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std::string error = lua_tostring(L, -1);
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AddError(error);
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lua_pop(L, 1);
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return;
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}
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else {
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loaded_[package_name] = true;
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}
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loaded_[package_name] = true;
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auto end = lua_gettop(L);
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int n = end - top;
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if (n > 0) {
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lua_pop(L, n);
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}
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}
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bool LuaParser::HasFunction(std::string subname, std::string package_name) {
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std::transform(subname.begin(), subname.end(), subname.begin(), ::tolower);
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//std::transform(subname.begin(), subname.end(), subname.begin(), ::tolower);
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auto iter = loaded_.find(package_name);
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if(iter == loaded_.end()) {
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@@ -1137,7 +1082,8 @@ void LuaParser::MapFunctions(lua_State *L) {
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lua_register_door(),
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lua_register_object(),
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lua_register_packet(),
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lua_register_packet_opcodes()
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lua_register_packet_opcodes(),
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lua_register_stat_bonuses()
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];
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} catch(std::exception &ex) {
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@@ -1310,6 +1256,355 @@ int LuaParser::DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, ui
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return ret;
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}
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void PutDamageHitInfo(lua_State *L, luabind::adl::object &e, DamageHitInfo &hit) {
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luabind::adl::object lua_hit = luabind::newtable(L);
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lua_hit["base_damage"] = hit.base_damage;
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lua_hit["damage_done"] = hit.damage_done;
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lua_hit["offense"] = hit.offense;
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lua_hit["tohit"] = hit.tohit;
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lua_hit["hand"] = hit.hand;
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lua_hit["skill"] = (int)hit.skill;
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e["hit"] = lua_hit;
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}
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void GetDamageHitInfo(luabind::adl::object &ret, DamageHitInfo &hit) {
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auto luaHitTable = ret["hit"];
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if (luabind::type(luaHitTable) == LUA_TTABLE) {
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auto base_damage = luaHitTable["base_damage"];
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auto damage_done = luaHitTable["damage_done"];
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auto offense = luaHitTable["offense"];
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auto tohit = luaHitTable["tohit"];
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auto hand = luaHitTable["hand"];
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auto skill = luaHitTable["skill"];
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if (luabind::type(base_damage) == LUA_TNUMBER) {
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hit.base_damage = luabind::object_cast<int>(base_damage);
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}
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if (luabind::type(damage_done) == LUA_TNUMBER) {
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hit.damage_done = luabind::object_cast<int>(damage_done);
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}
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if (luabind::type(offense) == LUA_TNUMBER) {
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hit.offense = luabind::object_cast<int>(offense);
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}
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if (luabind::type(tohit) == LUA_TNUMBER) {
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hit.tohit = luabind::object_cast<int>(tohit);
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}
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if (luabind::type(hand) == LUA_TNUMBER) {
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hit.hand = luabind::object_cast<int>(hand);
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}
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if (luabind::type(skill) == LUA_TNUMBER) {
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hit.skill = (EQEmu::skills::SkillType)luabind::object_cast<int>(skill);
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}
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}
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}
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void PutExtraAttackOptions(lua_State *L, luabind::adl::object &e, ExtraAttackOptions *opts) {
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if (opts) {
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luabind::adl::object lua_opts = luabind::newtable(L);
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lua_opts["damage_percent"] = opts->damage_percent;
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lua_opts["damage_flat"] = opts->damage_flat;
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lua_opts["armor_pen_percent"] = opts->armor_pen_percent;
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lua_opts["armor_pen_flat"] = opts->armor_pen_flat;
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lua_opts["crit_percent"] = opts->crit_percent;
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lua_opts["crit_flat"] = opts->crit_flat;
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lua_opts["hate_percent"] = opts->hate_percent;
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lua_opts["hate_flat"] = opts->hate_flat;
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lua_opts["hit_chance"] = opts->hit_chance;
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lua_opts["melee_damage_bonus_flat"] = opts->melee_damage_bonus_flat;
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lua_opts["skilldmgtaken_bonus_flat"] = opts->skilldmgtaken_bonus_flat;
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e["opts"] = lua_opts;
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}
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}
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void GetExtraAttackOptions(luabind::adl::object &ret, ExtraAttackOptions *opts) {
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if (opts) {
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auto luaOptsTable = ret["opts"];
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if (luabind::type(luaOptsTable) == LUA_TTABLE) {
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auto damage_percent = luaOptsTable["damage_percent"];
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auto damage_flat = luaOptsTable["damage_flat"];
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auto armor_pen_percent = luaOptsTable["armor_pen_percent"];
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auto armor_pen_flat = luaOptsTable["armor_pen_flat"];
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auto crit_percent = luaOptsTable["crit_percent"];
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auto crit_flat = luaOptsTable["crit_flat"];
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auto hate_percent = luaOptsTable["hate_percent"];
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auto hate_flat = luaOptsTable["hate_flat"];
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auto hit_chance = luaOptsTable["hit_chance"];
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auto melee_damage_bonus_flat = luaOptsTable["melee_damage_bonus_flat"];
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auto skilldmgtaken_bonus_flat = luaOptsTable["skilldmgtaken_bonus_flat"];
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if (luabind::type(damage_percent) == LUA_TNUMBER) {
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opts->damage_percent = luabind::object_cast<float>(damage_percent);
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}
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if (luabind::type(damage_flat) == LUA_TNUMBER) {
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opts->damage_flat = luabind::object_cast<int>(damage_flat);
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}
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if (luabind::type(armor_pen_percent) == LUA_TNUMBER) {
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opts->armor_pen_percent = luabind::object_cast<float>(armor_pen_percent);
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}
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if (luabind::type(armor_pen_flat) == LUA_TNUMBER) {
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opts->armor_pen_flat = luabind::object_cast<int>(armor_pen_flat);
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}
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if (luabind::type(crit_percent) == LUA_TNUMBER) {
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opts->crit_percent = luabind::object_cast<float>(crit_percent);
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}
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if (luabind::type(crit_flat) == LUA_TNUMBER) {
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opts->crit_flat = luabind::object_cast<float>(crit_flat);
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}
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if (luabind::type(hate_percent) == LUA_TNUMBER) {
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opts->hate_percent = luabind::object_cast<float>(hate_percent);
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}
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if (luabind::type(hate_flat) == LUA_TNUMBER) {
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opts->hate_flat = luabind::object_cast<int>(hate_flat);
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}
|
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|
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if (luabind::type(hit_chance) == LUA_TNUMBER) {
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opts->hit_chance = luabind::object_cast<int>(hit_chance);
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}
|
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|
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if (luabind::type(melee_damage_bonus_flat) == LUA_TNUMBER) {
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opts->melee_damage_bonus_flat = luabind::object_cast<int>(melee_damage_bonus_flat);
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}
|
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|
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if (luabind::type(skilldmgtaken_bonus_flat) == LUA_TNUMBER) {
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opts->skilldmgtaken_bonus_flat = luabind::object_cast<int>(skilldmgtaken_bonus_flat);
|
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}
|
||||
}
|
||||
}
|
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}
|
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|
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void LuaParser::MeleeMitigation(Mob *self, Mob *attacker, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault) {
|
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int start = lua_gettop(L);
|
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ignoreDefault = false;
|
||||
|
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for (auto &mod : mods_) {
|
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try {
|
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if (!HasFunction("MeleeMitigation", mod)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, mod.c_str());
|
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lua_getfield(L, -1, "MeleeMitigation");
|
||||
|
||||
Lua_Mob l_self(self);
|
||||
Lua_Mob l_other(attacker);
|
||||
luabind::adl::object e = luabind::newtable(L);
|
||||
e["self"] = l_self;
|
||||
e["other"] = l_other;
|
||||
|
||||
PutDamageHitInfo(L, e, hit);
|
||||
PutExtraAttackOptions(L, e, opts);
|
||||
|
||||
e.push(L);
|
||||
|
||||
if (lua_pcall(L, 1, 1, 0)) {
|
||||
std::string error = lua_tostring(L, -1);
|
||||
AddError(error);
|
||||
lua_pop(L, 1);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (lua_type(L, -1) == LUA_TTABLE) {
|
||||
luabind::adl::object ret(luabind::from_stack(L, -1));
|
||||
auto IgnoreDefaultObj = ret["IgnoreDefault"];
|
||||
if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) {
|
||||
ignoreDefault = ignoreDefault || luabind::object_cast<bool>(IgnoreDefaultObj);
|
||||
}
|
||||
|
||||
GetDamageHitInfo(ret, hit);
|
||||
GetExtraAttackOptions(ret, opts);
|
||||
}
|
||||
}
|
||||
catch (std::exception &ex) {
|
||||
AddError(ex.what());
|
||||
}
|
||||
}
|
||||
|
||||
int end = lua_gettop(L);
|
||||
int n = end - start;
|
||||
if (n > 0) {
|
||||
lua_pop(L, n);
|
||||
}
|
||||
}
|
||||
|
||||
void LuaParser::ApplyDamageTable(Mob *self, DamageHitInfo &hit, bool &ignoreDefault) {
|
||||
int start = lua_gettop(L);
|
||||
ignoreDefault = false;
|
||||
|
||||
for (auto &mod : mods_) {
|
||||
try {
|
||||
if (!HasFunction("ApplyDamageTable", mod)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, mod.c_str());
|
||||
lua_getfield(L, -1, "ApplyDamageTable");
|
||||
|
||||
Lua_Mob l_self(self);
|
||||
luabind::adl::object e = luabind::newtable(L);
|
||||
e["self"] = l_self;
|
||||
|
||||
PutDamageHitInfo(L, e, hit);
|
||||
e.push(L);
|
||||
|
||||
if (lua_pcall(L, 1, 1, 0)) {
|
||||
std::string error = lua_tostring(L, -1);
|
||||
AddError(error);
|
||||
lua_pop(L, 1);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (lua_type(L, -1) == LUA_TTABLE) {
|
||||
luabind::adl::object ret(luabind::from_stack(L, -1));
|
||||
auto IgnoreDefaultObj = ret["IgnoreDefault"];
|
||||
if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) {
|
||||
ignoreDefault = ignoreDefault || luabind::object_cast<bool>(IgnoreDefaultObj);
|
||||
}
|
||||
|
||||
GetDamageHitInfo(ret, hit);
|
||||
}
|
||||
}
|
||||
catch (std::exception &ex) {
|
||||
AddError(ex.what());
|
||||
}
|
||||
}
|
||||
|
||||
int end = lua_gettop(L);
|
||||
int n = end - start;
|
||||
if (n > 0) {
|
||||
lua_pop(L, n);
|
||||
}
|
||||
}
|
||||
|
||||
bool LuaParser::AvoidDamage(Mob *self, Mob *other, DamageHitInfo &hit, bool &ignoreDefault) {
|
||||
int start = lua_gettop(L);
|
||||
ignoreDefault = false;
|
||||
bool retval = false;
|
||||
|
||||
for (auto &mod : mods_) {
|
||||
try {
|
||||
if (!HasFunction("AvoidDamage", mod)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, mod.c_str());
|
||||
lua_getfield(L, -1, "AvoidDamage");
|
||||
|
||||
Lua_Mob l_self(self);
|
||||
Lua_Mob l_other(other);
|
||||
luabind::adl::object e = luabind::newtable(L);
|
||||
e["self"] = l_self;
|
||||
e["other"] = l_other;
|
||||
|
||||
PutDamageHitInfo(L, e, hit);
|
||||
e.push(L);
|
||||
|
||||
if (lua_pcall(L, 1, 1, 0)) {
|
||||
std::string error = lua_tostring(L, -1);
|
||||
AddError(error);
|
||||
lua_pop(L, 1);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (lua_type(L, -1) == LUA_TTABLE) {
|
||||
luabind::adl::object ret(luabind::from_stack(L, -1));
|
||||
auto IgnoreDefaultObj = ret["IgnoreDefault"];
|
||||
if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) {
|
||||
ignoreDefault = ignoreDefault || luabind::object_cast<bool>(IgnoreDefaultObj);
|
||||
}
|
||||
|
||||
auto returnValueObj = ret["ReturnValue"];
|
||||
if (luabind::type(returnValueObj) == LUA_TBOOLEAN) {
|
||||
retval = luabind::object_cast<bool>(returnValueObj);
|
||||
}
|
||||
|
||||
GetDamageHitInfo(ret, hit);
|
||||
}
|
||||
}
|
||||
catch (std::exception &ex) {
|
||||
AddError(ex.what());
|
||||
}
|
||||
}
|
||||
|
||||
int end = lua_gettop(L);
|
||||
int n = end - start;
|
||||
if (n > 0) {
|
||||
lua_pop(L, n);
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
bool LuaParser::CheckHitChance(Mob *self, Mob* other, DamageHitInfo &hit, bool &ignoreDefault) {
|
||||
int start = lua_gettop(L);
|
||||
ignoreDefault = false;
|
||||
bool retval = false;
|
||||
|
||||
for (auto &mod : mods_) {
|
||||
try {
|
||||
if (!HasFunction("CheckHitChance", mod)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, mod.c_str());
|
||||
lua_getfield(L, -1, "CheckHitChance");
|
||||
|
||||
Lua_Mob l_self(self);
|
||||
Lua_Mob l_other(other);
|
||||
luabind::adl::object e = luabind::newtable(L);
|
||||
e["self"] = l_self;
|
||||
e["other"] = l_other;
|
||||
|
||||
PutDamageHitInfo(L, e, hit);
|
||||
e.push(L);
|
||||
|
||||
if (lua_pcall(L, 1, 1, 0)) {
|
||||
std::string error = lua_tostring(L, -1);
|
||||
AddError(error);
|
||||
lua_pop(L, 1);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (lua_type(L, -1) == LUA_TTABLE) {
|
||||
luabind::adl::object ret(luabind::from_stack(L, -1));
|
||||
auto IgnoreDefaultObj = ret["IgnoreDefault"];
|
||||
if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) {
|
||||
ignoreDefault = ignoreDefault || luabind::object_cast<bool>(IgnoreDefaultObj);
|
||||
}
|
||||
|
||||
auto returnValueObj = ret["ReturnValue"];
|
||||
if (luabind::type(returnValueObj) == LUA_TBOOLEAN) {
|
||||
retval = luabind::object_cast<bool>(returnValueObj);
|
||||
}
|
||||
|
||||
GetDamageHitInfo(ret, hit);
|
||||
}
|
||||
}
|
||||
catch (std::exception &ex) {
|
||||
AddError(ex.what());
|
||||
}
|
||||
}
|
||||
|
||||
int end = lua_gettop(L);
|
||||
int n = end - start;
|
||||
if (n > 0) {
|
||||
lua_pop(L, n);
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
QuestEventID LuaParser::ConvertLuaEvent(QuestEventID evt) {
|
||||
switch(evt) {
|
||||
case EVENT_SLAY:
|
||||
|
||||
Reference in New Issue
Block a user