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Last work to make lua parser feature complete, time to start fixing bugs and cleaning up design and maybe adding some features here and there.
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@@ -355,9 +355,19 @@ void handle_player_null(QuestInterface *parse, lua_State* L, Client* client, std
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}
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//Item
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void handle_item_click(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, uint32 objid, uint32 extra_data) {
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lua_pushinteger(L, extra_data);
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lua_setfield(L, -2, "slot_id");
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}
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void handle_item_null(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, uint32 objid, uint32 extra_data) {
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}
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//Spell
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void handle_spell_effect(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, uint32 extra_data) {
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lua_pushinteger(L, extra_data);
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lua_setfield(L, -2, "caster_id");
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}
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void handle_spell_null(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, uint32 extra_data) {
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}
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