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item.cpp & .h header include cleanup
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@ -16,19 +16,16 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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*/
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#include "debug.h"
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#include "string_util.h"
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#include "item.h"
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#include "database.h"
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#include "misc.h"
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#include "races.h"
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#include "shareddb.h"
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#include "classes.h"
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#include "classes.h"
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#include "debug.h"
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#include "item.h"
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#include "races.h"
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#include "rulesys.h"
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#include "rulesys.h"
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#include "shareddb.h"
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#include "string_util.h"
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#include <limits.h>
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#include <limits.h>
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#include <sstream>
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#include <iostream>
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#include <iostream>
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std::list<ItemInst*> dirty_inst;
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std::list<ItemInst*> dirty_inst;
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@ -23,21 +23,16 @@
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#ifndef __ITEM_H
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#ifndef __ITEM_H
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#define __ITEM_H
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#define __ITEM_H
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class ItemInst; // Item belonging to a client (contains info on item, dye, augments, charges, etc)
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class ItemInstQueue; // Queue of ItemInst objects (i.e., cursor)
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class Inventory; // Character inventory
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class ItemParse; // Parses item packets
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class ItemParse; // Parses item packets
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class EvolveInfo; // Stores information about an evolving item family
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class EvolveInfo; // Stores information about an evolving item family
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#include <string>
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#include <vector>
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#include <map>
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#include <list>
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#include "../common/eq_packet_structs.h"
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#include "../common/eq_constants.h"
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#include "../common/eq_constants.h"
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#include "../common/item_struct.h"
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#include "../common/item_struct.h"
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#include "../common/timer.h"
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#include "../common/timer.h"
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#include <list>
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#include <map>
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// Helper typedefs
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// Helper typedefs
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typedef std::list<ItemInst*>::const_iterator iter_queue;
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typedef std::list<ItemInst*>::const_iterator iter_queue;
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typedef std::map<int16, ItemInst*>::const_iterator iter_inst;
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typedef std::map<int16, ItemInst*>::const_iterator iter_inst;
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