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[Scaling/Bug Fix] Scaling where min and max damage was bugged (#3514)
* [Scaling/Bug Fix] Scaling where min and max damage were both 0 tossed out min_dmg * Clamp values so independant calls dont leave us in odd state
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zone/npc.cpp
22
zone/npc.cpp
@ -2583,30 +2583,16 @@ void NPC::ModifyNPCStat(const std::string& stat, const std::string& value)
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}
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else if (stat_lower == "min_hit") {
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min_dmg = Strings::ToInt(value);
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// TODO: fix DB
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if (min_dmg > max_dmg) {
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const auto temporary_damage = max_dmg;
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max_dmg = min_dmg;
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min_dmg = temporary_damage;
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}
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// Clamp max_dmg to be >= min_dmg
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max_dmg = std::max(min_dmg, max_dmg);
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base_damage = round((max_dmg - min_dmg) / 1.9);
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min_damage = min_dmg - round(base_damage / 10.0);
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return;
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}
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else if (stat_lower == "max_hit") {
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max_dmg = Strings::ToInt(value);
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// TODO: fix DB
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if (max_dmg < min_dmg) {
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const auto temporary_damage = min_dmg;
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min_dmg = max_dmg;
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max_dmg = temporary_damage;
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}
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// Clamp min_dmg to be <= max_dmg
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min_dmg = std::min(min_dmg, max_dmg);
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base_damage = round((max_dmg - min_dmg) / 1.9);
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min_damage = min_dmg - round(base_damage / 10.0);
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return;
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@ -135,31 +135,24 @@ void NpcScaleManager::ScaleNPC(
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npc->ModifyNPCStat("phr", std::to_string(scale_data.physical_resist));
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}
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auto min_damage_set = false;
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// If either is scaled, both need to be. The values for base_damage and min_damage will be in flux until
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// both are complete.
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if (always_scale || npc->GetMinDMG() == 0) {
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if (always_scale || npc->GetMinDMG() == 0 || npc->GetMaxDMG() == 0) {
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int64 min_dmg = scale_data.min_dmg;
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int64 max_dmg = scale_data.max_dmg;
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if (RuleB(Combat, UseNPCDamageClassLevelMods)) {
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uint32 class_level_damage_mod = GetClassLevelDamageMod(npc->GetLevel(), npc->GetClass());
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min_dmg = (min_dmg * class_level_damage_mod) / 220;
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LogNPCScaling("ClassLevelDamageMod::min_dmg base: [{}] calc: [{}]", scale_data.min_dmg, min_dmg);
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max_dmg = (max_dmg * class_level_damage_mod) / 220;
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}
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npc->ModifyNPCStat("min_hit", std::to_string(min_dmg));
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min_damage_set = true;
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}
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if (always_scale || npc->GetMaxDMG() == 0 || min_damage_set) {
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int64 max_dmg = scale_data.max_dmg;
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if (RuleB(Combat, UseNPCDamageClassLevelMods)) {
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uint32 class_level_damage_mod = GetClassLevelDamageMod(npc->GetLevel(), npc->GetClass());
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max_dmg = (scale_data.max_dmg * class_level_damage_mod) / 220;
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LogNPCScaling("ClassLevelDamageMod::max_dmg base: [{}] calc: [{}]", scale_data.max_dmg, max_dmg);
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}
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npc->ModifyNPCStat("max_hit", std::to_string(max_dmg));
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LogNPCScaling("ClassLevelDamageMod::min_dmg base: [{}] calc: [{}]", scale_data.min_dmg, min_dmg);
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LogNPCScaling("ClassLevelDamageMod::max_dmg base: [{}] calc: [{}]", scale_data.max_dmg, max_dmg);
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}
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if (always_scale || (npc->GetHPRegen() == 0 && is_auto_scaled)) {
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