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[Scaling/Bug Fix] Scaling where min and max damage was bugged (#3514)
* [Scaling/Bug Fix] Scaling where min and max damage were both 0 tossed out min_dmg * Clamp values so independant calls dont leave us in odd state
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@@ -135,31 +135,24 @@ void NpcScaleManager::ScaleNPC(
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npc->ModifyNPCStat("phr", std::to_string(scale_data.physical_resist));
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}
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auto min_damage_set = false;
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// If either is scaled, both need to be. The values for base_damage and min_damage will be in flux until
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// both are complete.
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if (always_scale || npc->GetMinDMG() == 0) {
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if (always_scale || npc->GetMinDMG() == 0 || npc->GetMaxDMG() == 0) {
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int64 min_dmg = scale_data.min_dmg;
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int64 max_dmg = scale_data.max_dmg;
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if (RuleB(Combat, UseNPCDamageClassLevelMods)) {
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uint32 class_level_damage_mod = GetClassLevelDamageMod(npc->GetLevel(), npc->GetClass());
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min_dmg = (min_dmg * class_level_damage_mod) / 220;
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LogNPCScaling("ClassLevelDamageMod::min_dmg base: [{}] calc: [{}]", scale_data.min_dmg, min_dmg);
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max_dmg = (max_dmg * class_level_damage_mod) / 220;
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}
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npc->ModifyNPCStat("min_hit", std::to_string(min_dmg));
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min_damage_set = true;
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}
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if (always_scale || npc->GetMaxDMG() == 0 || min_damage_set) {
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int64 max_dmg = scale_data.max_dmg;
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if (RuleB(Combat, UseNPCDamageClassLevelMods)) {
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uint32 class_level_damage_mod = GetClassLevelDamageMod(npc->GetLevel(), npc->GetClass());
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max_dmg = (scale_data.max_dmg * class_level_damage_mod) / 220;
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LogNPCScaling("ClassLevelDamageMod::max_dmg base: [{}] calc: [{}]", scale_data.max_dmg, max_dmg);
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}
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npc->ModifyNPCStat("max_hit", std::to_string(max_dmg));
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LogNPCScaling("ClassLevelDamageMod::min_dmg base: [{}] calc: [{}]", scale_data.min_dmg, min_dmg);
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LogNPCScaling("ClassLevelDamageMod::max_dmg base: [{}] calc: [{}]", scale_data.max_dmg, max_dmg);
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}
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if (always_scale || (npc->GetHPRegen() == 0 && is_auto_scaled)) {
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