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Move player corpses on instance shutdown
Moves corpses to graveyard when an expired instance shuts down. Zones without a graveyard move them to non-instance version instead. Fixes player corpses being left inside instances that expire before graveyards process or in instances without a graveyard
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@@ -376,6 +376,7 @@ public:
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uint32 GetCharacterCorpseID(uint32 char_id, uint8 corpse);
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uint32 GetCharacterCorpseItemAt(uint32 corpse_id, uint16 slotid);
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uint32 GetPlayerCorpseTimeLeft(uint8 corpse, uint8 type);
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void SendCharacterCorpseToNonInstance(uint32 corpse_db_id);
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/* Faction */
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bool GetNPCFactionList(uint32 npcfaction_id, int32* faction_id, int32* value, uint8* temp, int32* primary_faction = 0);
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