Add a lua table overload for Lua_Client::QuestReward

This is a bit more user friendly :P
This commit is contained in:
Michael Cook (mackal)
2017-04-18 14:09:28 -04:00
parent be2d65609b
commit 6c6b1dcc98
2 changed files with 76 additions and 0 deletions
+1
View File
@@ -296,6 +296,7 @@ public:
void QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid);
void QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid, uint32 exp);
void QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid, uint32 exp, bool faction);
void QuestReward(Lua_Mob target, luabind::adl::object reward);
};
#endif