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Mercenaries now Dismiss, Suspend, Unsuspend, and Die correctly.
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+1
-2
@@ -4,8 +4,8 @@
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#include "zonedb.h"
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#include "npc.h"
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#define MAXMERCS 1
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#define MERC_DEBUG 0
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#define MAXMERCS 1
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#define TANK 1
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#define HEALER 2
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#define MELEEDPS 9
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@@ -136,7 +136,6 @@ public:
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void AddItem(uint8 slot, uint32 item_id);
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static const char *GetRandomName();
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bool Spawn(Client *owner);
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bool Dismiss();
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bool Suspend();
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bool Unsuspend(bool setMaxStats);
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void Zone();
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