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Mercenaries now Dismiss, Suspend, Unsuspend, and Die correctly.
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+3
-1
@@ -1094,12 +1094,13 @@ void SetConsumption(int32 in_hunger, int32 in_thirst);
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void RemoveGroupXTargets();
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void RemoveAutoXTargets();
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void ShowXTargets(Client *c);
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void InitializeMercInfo();
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bool CheckCanSpawnMerc(uint32 template_id);
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bool CheckCanHireMerc(Mob* merchant, uint32 template_id);
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bool CheckCanRetainMerc(uint32 upkeep);
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bool CheckCanUnsuspendMerc();
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bool CheckCanDismissMerc();
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bool DismissMerc(uint32 MercID);
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inline uint32 GetMercID() const { return mercid; }
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inline uint8 GetMercSlot() const { return mercSlot; }
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void SetMercID( uint32 newmercid) { mercid = newmercid; }
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@@ -1126,6 +1127,7 @@ void SetConsumption(int32 in_hunger, int32 in_thirst);
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void UpdateMercLevel();
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void CheckMercSuspendTimer();
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Timer* GetMercTimer() { return &merc_timer; };
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const char* GetRacePlural(Client* client);
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const char* GetClassPlural(Client* client);
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void SendWebLink(const char* website);
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