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Added ClientVersion request system to UCS server (needed to fix saylinks)
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@@ -140,12 +140,17 @@ int main() {
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worldserver = new WorldServer;
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// now that we can send packets to world, see if there's a
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// broadcast opcode that tells the client to relog into ucs
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while(RunLoops) {
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Timer::SetCurrentTime();
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g_Clientlist->Process();
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worldserver->ProcessClientVersionRequests(g_Clientlist->ClientVersionRequestIDs);
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if(ChannelListProcessTimer.Check())
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ChannelList->Process();
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