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Resolve an issue with NPC's not returning back to guard point when once engaged and dropped aggro
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+6
-1
@@ -1006,7 +1006,12 @@ void Mob::AI_Process() {
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}
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else if (!this->CheckLosFN(this->GetTarget())) {
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Mob* target = this->GetTarget();
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this->GMMove(target->GetX(), target->GetY(), target->GetZ(), target->GetHeading());
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m_Position.x = target->GetX();
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m_Position.y = target->GetY();
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m_Position.z = target->GetZ();
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m_Position.w = target->GetHeading();
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SendPosition();
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}
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}
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}
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