Another lightsource/saylink/skills pass

This commit is contained in:
Uleat
2016-05-30 08:39:49 -04:00
parent 16895910e4
commit 6c1af93f58
13 changed files with 321 additions and 329 deletions
+2 -136
View File
@@ -17,7 +17,6 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "types.h"
#include "skills.h"
#include <string.h>
@@ -291,142 +290,9 @@ const std::map<EQEmu::skills::SkillType, std::string>& EQEmu::skills::GetSkillTy
return skill_type_map;
}
struct EQEmu::SkillProfile // prototype - not implemented
{
union {
struct {
uint32 _1HBlunt;
uint32 _1HSlashing;
uint32 _2HBlunt;
uint32 _2HSlashing;
uint32 Abjuration;
uint32 Alteration;
uint32 ApplyPoison;
uint32 Archery;
uint32 Backstab;
uint32 BindWound;
uint32 Bash;
uint32 Block;
uint32 BrassInstruments;
uint32 Channeling;
uint32 Conjuration;
uint32 Defense;
uint32 Disarm;
uint32 DisarmTraps;
uint32 Divination;
uint32 Dodge;
uint32 DoubleAttack;
union {
uint32 DragonPunch;
uint32 TailRake;
};
uint32 DualWield;
uint32 EagleStrike;
uint32 Evocation;
uint32 FeignDeath;
uint32 FlyingKick;
uint32 Forage;
uint32 HandtoHand;
uint32 Hide;
uint32 Kick;
uint32 Meditate;
uint32 Mend;
uint32 Offense;
uint32 Parry;
uint32 PickLock;
uint32 _1HPiercing;
uint32 Riposte;
uint32 RoundKick;
uint32 SafeFall;
uint32 SenseHeading;
uint32 Singing;
uint32 Sneak;
uint32 SpecializeAbjure;
uint32 SpecializeAlteration;
uint32 SpecializeConjuration;
uint32 SpecializeDivination;
uint32 SpecializeEvocation;
uint32 PickPockets;
uint32 StringedInstruments;
uint32 Swimming;
uint32 Throwing;
uint32 TigerClaw;
uint32 Tracking;
uint32 WindInstruments;
uint32 Fishing;
uint32 MakePoison;
uint32 Tinkering;
uint32 Research;
uint32 Alchemy;
uint32 Baking;
uint32 Tailoring;
uint32 SenseTraps;
uint32 Blacksmithing;
uint32 Fletching;
uint32 Brewing;
uint32 AlcoholTolerance;
uint32 Begging;
uint32 JewelryMaking;
uint32 Pottery;
uint32 PercussionInstruments;
uint32 Intimidation;
uint32 Berserking;
uint32 Taunt;
uint32 Frenzy;
uint32 RemoveTraps;
uint32 TripleAttack;
uint32 _2HPiercing;
uint32 unused1;
uint32 unused2;
uint32 unused3;
uint32 unused4;
uint32 unused5;
uint32 unused6;
uint32 unused7;
uint32 unused8;
uint32 unused9;
uint32 unused10;
uint32 unused11;
uint32 unused12;
uint32 unused13;
uint32 unused14;
uint32 unused15;
uint32 unused16;
uint32 unused17;
uint32 unused18;
uint32 unused19;
uint32 unused20;
uint32 unused21;
uint32 unused22;
};
uint32 skill[PACKET_SKILL_ARRAY_SIZE];
};
SkillProfile();
uint32* GetSkills() { return reinterpret_cast<uint32*>(&skill); }
skills::SkillType GetLastUseableSkill() { return EQEmu::skills::Skill2HPiercing; }
size_t GetSkillsArraySize() { return PACKET_SKILL_ARRAY_SIZE; }
uint32 GetSkill(int skill_id);
uint32 operator[](int skill_id) { return GetSkill(skill_id); }
// const
uint32* GetSkills() const { return const_cast<SkillProfile*>(this)->GetSkills(); }
skills::SkillType GetLastUseableSkill() const { return const_cast<SkillProfile*>(this)->GetLastUseableSkill(); }
size_t GetSkillsArraySize() const { return const_cast<SkillProfile*>(this)->GetSkillsArraySize(); }
uint32 GetSkill(int skill_id) const { return const_cast<SkillProfile*>(this)->GetSkill(skill_id); }
uint32 operator[](int skill_id) const { return const_cast<SkillProfile*>(this)->GetSkill(skill_id); }
};
EQEmu::SkillProfile::SkillProfile()
{
memset(&skill, 0, (sizeof(uint32) * PACKET_SKILL_ARRAY_SIZE));
memset(&Skill, 0, (sizeof(uint32) * PACKET_SKILL_ARRAY_SIZE));
}
uint32 EQEmu::SkillProfile::GetSkill(int skill_id)
@@ -434,5 +300,5 @@ uint32 EQEmu::SkillProfile::GetSkill(int skill_id)
if (skill_id < 0 || skill_id >= PACKET_SKILL_ARRAY_SIZE)
return 0;
return skill[skill_id];
return Skill[skill_id];
}