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[Bug Fix] World Shutdown Filter (#3930)
Moved World Shutdown to the System filter from base yellow.
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parent
dfb06db17b
commit
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@ -111,7 +111,7 @@ void ZSList::Process() {
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0,
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0,
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0,
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0,
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AccountStatus::Player,
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AccountStatus::Player,
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Chat::Yellow,
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Chat::System,
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fmt::format(
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fmt::format(
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"[SYSTEM] World will be shutting down in {} minutes.",
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"[SYSTEM] World will be shutting down in {} minutes.",
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((shutdowntimer->GetRemainingTime() / 1000) / 60)
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((shutdowntimer->GetRemainingTime() / 1000) / 60)
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@ -759,7 +759,7 @@ void ZSList::WorldShutDown(uint32 time, uint32 interval)
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0,
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0,
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0,
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0,
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AccountStatus::Player,
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AccountStatus::Player,
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Chat::Yellow,
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Chat::System,
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fmt::format(
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fmt::format(
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"[SYSTEM] World will be shutting down in {} minutes.",
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"[SYSTEM] World will be shutting down in {} minutes.",
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(time / 60)
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(time / 60)
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@ -17,7 +17,7 @@ void command_worldshutdown(Client *c, const Seperator *sep)
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) {
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) {
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int time_minutes = (time / 60);
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int time_minutes = (time / 60);
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quest_manager.WorldWideMessage(
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quest_manager.WorldWideMessage(
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Chat::Yellow,
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Chat::System,
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fmt::format(
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fmt::format(
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"[SYSTEM] World will be shutting down in {} minutes.",
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"[SYSTEM] World will be shutting down in {} minutes.",
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time_minutes
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time_minutes
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