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update
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+3
-3
@@ -5286,13 +5286,13 @@ void Mob::CommonOutgoingHitSuccess(Mob* defender, DamageHitInfo &hit, ExtraAttac
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CheckNumHitsRemaining(NumHit::OutgoingHitSuccess);
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}
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void Mob::DoShieldDamageOnShielder(Mob* defender, int shielder_damage_taken, EQ::skills::SkillType skillInUse)
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void Mob::DoShieldDamageOnShielder(Mob* shield_target, int shielder_damage_taken, EQ::skills::SkillType skillInUse)
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{
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if (!defender) {
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if (!shield_target) {
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return;
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}
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Mob *current_shielder = entity_list.GetMob(defender->shield_ability.shielder_id);
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Mob *current_shielder = entity_list.GetMob(shield_target->shield_ability.shielder_id);
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if (!current_shielder) {
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return;
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+1
-1
@@ -1130,7 +1130,7 @@ public:
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Trade* trade;
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ShieldAbility_Struct shield_ability;
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void DoShieldDamageOnShielder(Mob* defender, int shielder_damage_taken, EQ::skills::SkillType skillInUse);
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void DoShieldDamageOnShielder(Mob* shield_target, int shielder_damage_taken, EQ::skills::SkillType skillInUse);
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inline int GetShielderID() { return shield_ability.shielder_id; }
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inline int SetShielderID(int ent_id) { shield_ability.shielder_id = ent_id; }
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inline int GetShieldTargetID() { return shield_ability.shield_target_id; }
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