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Add support for single account login to both world and login server, should also work with eqemu login server, can be turned off in rules if you don't mind the side effects double logins cause. Also lowered the linkdead time to 30s + 90s default (2min)
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@@ -165,21 +165,26 @@ void WorldServer::ProcessUsertoWorldResp(uint16_t opcode, const EQ::Net::Packet
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switch (utwr->response)
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{
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case 1:
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case UserToWorldStatusSuccess:
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per->Message = 101;
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break;
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case 0:
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case UserToWorldStatusWorldUnavail:
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per->Message = 326;
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break;
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case -1:
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case UserToWorldStatusSuspended:
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per->Message = 337;
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break;
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case -2:
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case UserToWorldStatusBanned:
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per->Message = 338;
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break;
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case -3:
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per->Message = 303;
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case UserToWorldStatusWorldAtCapacity:
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per->Message = 339;
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break;
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case UserToWorldStatusAlreadyOnline:
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per->Message = 111;
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break;
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default:
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per->Message = 102;
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}
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if (server.options.IsTraceOn())
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