[Saylinks] Implement Auto Saylink Injection (#1525)

* Implement auto saylink injection

* Cover Lua say since it takes a different code path
This commit is contained in:
Chris Miles
2021-09-12 22:08:30 -05:00
committed by GitHub
parent 94c1a50cc8
commit 6b93130c13
8 changed files with 112 additions and 30 deletions
+4 -3
View File
@@ -1,17 +1,17 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
@@ -105,6 +105,7 @@ namespace EQ
void Reset();
static std::string InjectSaylinksIfNotExist(const char *message);
private:
void generate_body();
void generate_text();