diff --git a/loginserver/login_types.h b/loginserver/login_types.h index 25e64307e..3f4f20d59 100644 --- a/loginserver/login_types.h +++ b/loginserver/login_types.h @@ -23,13 +23,6 @@ struct LoginHandShakeReply_Struct { char unknown[1]; // variable length string }; -// for reference, login buffer is variable (minimum size 8 due to encryption) -struct PlayerLogin_Struct { - LoginBaseMessage_Struct base_header; - char username[1]; - char password[1]; -}; - // variable length, can use directly if not serializing strings struct PlayerLoginReply_Struct { // base header excluded to make struct data easier to encrypt