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https://github.com/EQEmu/Server.git
synced 2026-05-17 03:08:26 +00:00
Multiple login account support initial, needs a ton of work but can login and create account
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@@ -1405,6 +1405,7 @@ private:
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uint32 WID;
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uint32 account_id;
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char account_name[30];
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char loginserver[64];
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uint32 lsaccountid;
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char lskey[30];
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int16 admin;
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@@ -1283,16 +1283,17 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
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database.LoadCharacterFactionValues(cid, factionvalues);
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/* Load Character Account Data: Temp until I move */
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query = StringFormat("SELECT `status`, `name`, `lsaccount_id`, `gmspeed`, `revoked`, `hideme`, `time_creation` FROM `account` WHERE `id` = %u", this->AccountID());
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query = StringFormat("SELECT `status`, `name`, `ls_id`, `lsaccount_id`, `gmspeed`, `revoked`, `hideme`, `time_creation` FROM `account` WHERE `id` = %u", this->AccountID());
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auto results = database.QueryDatabase(query);
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for (auto row = results.begin(); row != results.end(); ++row) {
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admin = atoi(row[0]);
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strncpy(account_name, row[1], 30);
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lsaccountid = atoi(row[2]);
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gmspeed = atoi(row[3]);
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revoked = atoi(row[4]);
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gm_hide_me = atoi(row[5]);
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account_creation = atoul(row[6]);
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strn0cpy(account_name, row[1], sizeof(account_name));
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strn0cpy(loginserver, row[2], sizeof(loginserver));
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lsaccountid = atoi(row[3]);
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gmspeed = atoi(row[4]);
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revoked = atoi(row[5]);
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gm_hide_me = atoi(row[6]);
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account_creation = atoul(row[7]);
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}
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/* Load Character Data */
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+59
-56
@@ -1957,31 +1957,33 @@ void command_shutdown(Client *c, const Seperator *sep)
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void command_delacct(Client *c, const Seperator *sep)
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{
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if(sep->arg[1][0] == 0)
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c->Message(0, "Format: #delacct accountname");
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else
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if (database.DeleteAccount(sep->arg[1]))
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c->Message(0, "The account was deleted.");
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else
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c->Message(0, "Unable to delete account.");
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//TODO: REIMPLEMENT
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// if(sep->arg[1][0] == 0)
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// c->Message(0, "Format: #delacct accountname");
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// else
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// if (database.DeleteAccount(sep->arg[1]))
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// c->Message(0, "The account was deleted.");
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// else
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// c->Message(0, "Unable to delete account.");
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}
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void command_setpass(Client *c, const Seperator *sep)
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{
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if(sep->argnum != 2)
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c->Message(0, "Format: #setpass accountname password");
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else {
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int16 tmpstatus = 0;
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uint32 tmpid = database.GetAccountIDByName(sep->arg[1], &tmpstatus);
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if (!tmpid)
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c->Message(0, "Error: Account not found");
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else if (tmpstatus > c->Admin())
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c->Message(0, "Cannot change password: Account's status is higher than yours");
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else if (database.SetLocalPassword(tmpid, sep->arg[2]))
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c->Message(0, "Password changed.");
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else
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c->Message(0, "Error changing password.");
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}
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//TODO: REIMPLEMENT
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//if(sep->argnum != 2)
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// c->Message(0, "Format: #setpass accountname password");
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//else {
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// int16 tmpstatus = 0;
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// uint32 tmpid = database.GetAccountIDByName(sep->arg[1], &tmpstatus);
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// if (!tmpid)
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// c->Message(0, "Error: Account not found");
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// else if (tmpstatus > c->Admin())
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// c->Message(0, "Cannot change password: Account's status is higher than yours");
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// else if (database.SetLocalPassword(tmpid, sep->arg[2]))
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// c->Message(0, "Password changed.");
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// else
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// c->Message(0, "Error changing password.");
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//}
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}
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void command_setlsinfo(Client *c, const Seperator *sep)
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@@ -4414,41 +4416,42 @@ void command_uptime(Client *c, const Seperator *sep)
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void command_flag(Client *c, const Seperator *sep)
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{
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if(sep->arg[2][0] == 0) {
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if (!c->GetTarget() || (c->GetTarget() && c->GetTarget() == c)) {
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c->UpdateAdmin();
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c->Message(0, "Refreshed your admin flag from DB.");
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} else if (c->GetTarget() && c->GetTarget() != c && c->GetTarget()->IsClient()) {
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c->GetTarget()->CastToClient()->UpdateAdmin();
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c->Message(0, "%s's admin flag has been refreshed.", c->GetTarget()->GetName());
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c->GetTarget()->Message(0, "%s refreshed your admin flag.", c->GetName());
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}
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}
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else if (!sep->IsNumber(1) || atoi(sep->arg[1]) < -2 || atoi(sep->arg[1]) > 255 || strlen(sep->arg[2]) == 0)
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c->Message(0, "Usage: #flag [status] [acctname]");
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else if (c->Admin() < commandChangeFlags) {
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//this check makes banning players by less than this level
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//impossible, but i'll leave it in anyways
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c->Message(0, "You may only refresh your own flag, doing so now.");
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c->UpdateAdmin();
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}
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else {
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if (atoi(sep->arg[1]) > c->Admin())
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c->Message(0, "You cannot set people's status to higher than your own");
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else if (atoi(sep->arg[1]) < 0 && c->Admin() < commandBanPlayers)
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c->Message(0, "You have too low of status to suspend/ban");
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else if (!database.SetAccountStatus(sep->argplus[2], atoi(sep->arg[1])))
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c->Message(0, "Unable to set GM Flag.");
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else {
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c->Message(0, "Set GM Flag on account.");
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auto pack = new ServerPacket(ServerOP_FlagUpdate, 6);
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*((uint32*) pack->pBuffer) = database.GetAccountIDByName(sep->argplus[2]);
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*((int16*) &pack->pBuffer[4]) = atoi(sep->arg[1]);
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worldserver.SendPacket(pack);
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delete pack;
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}
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}
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//TODO: REIMPLEMENT
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// if(sep->arg[2][0] == 0) {
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// if (!c->GetTarget() || (c->GetTarget() && c->GetTarget() == c)) {
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// c->UpdateAdmin();
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// c->Message(0, "Refreshed your admin flag from DB.");
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// } else if (c->GetTarget() && c->GetTarget() != c && c->GetTarget()->IsClient()) {
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// c->GetTarget()->CastToClient()->UpdateAdmin();
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// c->Message(0, "%s's admin flag has been refreshed.", c->GetTarget()->GetName());
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// c->GetTarget()->Message(0, "%s refreshed your admin flag.", c->GetName());
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// }
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// }
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// else if (!sep->IsNumber(1) || atoi(sep->arg[1]) < -2 || atoi(sep->arg[1]) > 255 || strlen(sep->arg[2]) == 0)
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// c->Message(0, "Usage: #flag [status] [acctname]");
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//
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// else if (c->Admin() < commandChangeFlags) {
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////this check makes banning players by less than this level
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////impossible, but i'll leave it in anyways
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// c->Message(0, "You may only refresh your own flag, doing so now.");
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// c->UpdateAdmin();
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// }
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// else {
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// if (atoi(sep->arg[1]) > c->Admin())
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// c->Message(0, "You cannot set people's status to higher than your own");
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// else if (atoi(sep->arg[1]) < 0 && c->Admin() < commandBanPlayers)
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// c->Message(0, "You have too low of status to suspend/ban");
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// else if (!database.SetAccountStatus(sep->argplus[2], atoi(sep->arg[1])))
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// c->Message(0, "Unable to set GM Flag.");
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// else {
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// c->Message(0, "Set GM Flag on account.");
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// auto pack = new ServerPacket(ServerOP_FlagUpdate, 6);
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// *((uint32*) pack->pBuffer) = database.GetAccountIDByName(sep->argplus[2]);
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// *((int16*) &pack->pBuffer[4]) = atoi(sep->arg[1]);
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// worldserver.SendPacket(pack);
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// delete pack;
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// }
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// }
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}
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void command_time(Client *c, const Seperator *sep)
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