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Multiple login account support initial, needs a ton of work but can login and create account
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+1
-3
@@ -51,8 +51,6 @@ public:
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void ClientUpdate(ZoneServer* zoneserver, ServerClientList_Struct* scl);
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void CLERemoveZSRef(ZoneServer* iZS);
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ClientListEntry* CheckAuth(uint32 iLSID, const char* iKey);
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ClientListEntry* CheckAuth(const char* iName, const char* iPassword);
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ClientListEntry* CheckAuth(uint32 id, const char* iKey, uint32 ip);
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ClientListEntry* FindCharacter(const char* name);
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ClientListEntry* FindCLEByAccountID(uint32 iAccID);
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ClientListEntry* FindCLEByCharacterID(uint32 iCharID);
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@@ -63,7 +61,7 @@ public:
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void EnforceSessionLimit(uint32 iLSAccountID);
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void CLCheckStale();
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void CLEKeepAlive(uint32 numupdates, uint32* wid);
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void CLEAdd(uint32 iLSID, const char* iLoginName, const char* iLoginKey, int16 iWorldAdmin = 0, uint32 ip = 0, uint8 local=0);
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void CLEAdd(const char* iLoginServer, uint32 iLSID, const char* iLoginName, const char* iLoginKey, int16 iWorldAdmin = 0, uint32 ip = 0, uint8 local=0);
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void UpdateClientGuild(uint32 char_id, uint32 guild_id);
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int GetClientCount();
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