Fix when the random +1 tick is added to nerf extension focus effects to where they should be

This commit is contained in:
Michael Cook
2013-10-03 23:04:58 -04:00
parent bf77bc47d1
commit 6b4b259753
3 changed files with 11 additions and 8 deletions
+8
View File
@@ -414,6 +414,14 @@ int32 Client::GetActSpellDuration(uint16 spell_id, int32 duration)
if(IsMezSpell(spell_id)) {
tic_inc += GetAA(aaMesmerizationMastery);
}
// Only need this for clients, since the change was for bard songs, I assume we should keep non bard songs getting +1
// However if its bard or not and is mez, charm or fear, we need to add 1 so that client is in sync
if(!IsShortDurationBuff(spell_id) ||
IsFearSpell(spell_id) ||
IsCharmSpell(spell_id) ||
IsMezSpell(spell_id) ||
IsBlindSpell(spell_id))
tic_inc += 1;
return (((duration * increase) / 100) + tic_inc);
}