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More scanning work to unify data structures
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@@ -1366,8 +1366,7 @@ void Mob::AI_Process() {
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* NPC to NPC aggro (npc_aggro flag set)
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*/
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for (auto &close_mob : close_mobs) {
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Mob *mob = close_mob.first;
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float distance = close_mob.second;
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Mob *mob = close_mob.second;
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if (mob->IsClient()) {
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continue;
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