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Fix for better ammo slot sync check.
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@@ -299,6 +299,7 @@ Mob::Mob(const char* in_name,
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ProjectileAtk[i].origin_z = 0.0f;
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ProjectileAtk[i].ranged_id = 0;
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ProjectileAtk[i].ammo_id = 0;
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ProjectileAtk[i].ammo_slot = 0;
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ProjectileAtk[i].skill = 0;
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}
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