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fix indents without blowing up entire file
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+4
-5
@@ -347,10 +347,6 @@ void Mob::AddItemBonuses(const EQ::ItemInstance* inst, StatBonuses* b, bool is_a
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b->DRCapMod += b->HeroicDR;
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b->DRCapMod += b->HeroicDR;
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b->CorrupCapMod += b->HeroicCorrup;
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b->CorrupCapMod += b->HeroicCorrup;
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if (b->haste < item->Haste) {
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b->haste = item->Haste;
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}
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b->HPRegen += CalcItemBonus(item->Regen);
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b->HPRegen += CalcItemBonus(item->Regen);
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b->ManaRegen += CalcItemBonus(item->ManaRegen);
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b->ManaRegen += CalcItemBonus(item->ManaRegen);
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b->ManaRegen += CalcItemBonus(item->EnduranceRegen);
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b->ManaRegen += CalcItemBonus(item->EnduranceRegen);
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@@ -371,6 +367,10 @@ void Mob::AddItemBonuses(const EQ::ItemInstance* inst, StatBonuses* b, bool is_a
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b->Clairvoyance = CalcCappedItemBonus(b->Clairvoyance, item->Clairvoyance, RuleI(Character, ItemClairvoyanceCap));
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b->Clairvoyance = CalcCappedItemBonus(b->Clairvoyance, item->Clairvoyance, RuleI(Character, ItemClairvoyanceCap));
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b->DSMitigation = CalcCappedItemBonus(b->DSMitigation, item->DSMitigation, RuleI(Character, ItemDSMitigationCap));
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b->DSMitigation = CalcCappedItemBonus(b->DSMitigation, item->DSMitigation, RuleI(Character, ItemDSMitigationCap));
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if (b->haste < item->Haste) {
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b->haste = item->Haste;
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}
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if (item->ExtraDmgAmt != 0 && item->ExtraDmgSkill <= EQ::skills::HIGHEST_SKILL) {
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if (item->ExtraDmgAmt != 0 && item->ExtraDmgSkill <= EQ::skills::HIGHEST_SKILL) {
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if (item->ExtraDmgSkill == ALL_SKILLS) {
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if (item->ExtraDmgSkill == ALL_SKILLS) {
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for (const auto& skill_id : EQ::skills::GetExtraDamageSkills()) {
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for (const auto& skill_id : EQ::skills::GetExtraDamageSkills()) {
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@@ -508,7 +508,6 @@ void Mob::AddItemBonuses(const EQ::ItemInstance* inst, StatBonuses* b, bool is_a
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}
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}
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}
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}
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void Mob::AdditiveWornBonuses(const EQ::ItemInstance* inst, StatBonuses* b, bool is_augment) {
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void Mob::AdditiveWornBonuses(const EQ::ItemInstance* inst, StatBonuses* b, bool is_augment) {
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/*
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/*
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Powerful Non-live like option allows developers to add worn effects on items that
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Powerful Non-live like option allows developers to add worn effects on items that
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