fix indents without blowing up entire file

This commit is contained in:
Catapultam Habeo
2025-02-24 10:38:09 -06:00
parent 52132ba324
commit 6b21d1bcc9
+4 -5
View File
@@ -347,10 +347,6 @@ void Mob::AddItemBonuses(const EQ::ItemInstance* inst, StatBonuses* b, bool is_a
b->DRCapMod += b->HeroicDR; b->DRCapMod += b->HeroicDR;
b->CorrupCapMod += b->HeroicCorrup; b->CorrupCapMod += b->HeroicCorrup;
if (b->haste < item->Haste) {
b->haste = item->Haste;
}
b->HPRegen += CalcItemBonus(item->Regen); b->HPRegen += CalcItemBonus(item->Regen);
b->ManaRegen += CalcItemBonus(item->ManaRegen); b->ManaRegen += CalcItemBonus(item->ManaRegen);
b->ManaRegen += CalcItemBonus(item->EnduranceRegen); b->ManaRegen += CalcItemBonus(item->EnduranceRegen);
@@ -371,6 +367,10 @@ void Mob::AddItemBonuses(const EQ::ItemInstance* inst, StatBonuses* b, bool is_a
b->Clairvoyance = CalcCappedItemBonus(b->Clairvoyance, item->Clairvoyance, RuleI(Character, ItemClairvoyanceCap)); b->Clairvoyance = CalcCappedItemBonus(b->Clairvoyance, item->Clairvoyance, RuleI(Character, ItemClairvoyanceCap));
b->DSMitigation = CalcCappedItemBonus(b->DSMitigation, item->DSMitigation, RuleI(Character, ItemDSMitigationCap)); b->DSMitigation = CalcCappedItemBonus(b->DSMitigation, item->DSMitigation, RuleI(Character, ItemDSMitigationCap));
if (b->haste < item->Haste) {
b->haste = item->Haste;
}
if (item->ExtraDmgAmt != 0 && item->ExtraDmgSkill <= EQ::skills::HIGHEST_SKILL) { if (item->ExtraDmgAmt != 0 && item->ExtraDmgSkill <= EQ::skills::HIGHEST_SKILL) {
if (item->ExtraDmgSkill == ALL_SKILLS) { if (item->ExtraDmgSkill == ALL_SKILLS) {
for (const auto& skill_id : EQ::skills::GetExtraDamageSkills()) { for (const auto& skill_id : EQ::skills::GetExtraDamageSkills()) {
@@ -508,7 +508,6 @@ void Mob::AddItemBonuses(const EQ::ItemInstance* inst, StatBonuses* b, bool is_a
} }
} }
void Mob::AdditiveWornBonuses(const EQ::ItemInstance* inst, StatBonuses* b, bool is_augment) { void Mob::AdditiveWornBonuses(const EQ::ItemInstance* inst, StatBonuses* b, bool is_augment) {
/* /*
Powerful Non-live like option allows developers to add worn effects on items that Powerful Non-live like option allows developers to add worn effects on items that