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mob constructor converted to xyz_heading
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+1
-4
@@ -68,10 +68,7 @@ NPC::NPC(const NPCType* d, Spawn2* in_respawn, const xyz_heading& position, int
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d->npc_id,
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d->size,
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d->runspeed,
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position.m_Heading,
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position.m_X,
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position.m_Y,
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position.m_Z,
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position,
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d->light,
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d->texture,
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d->helmtexture,
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