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Allow Separate GrayCon Flee rate.
Added following Rules: Combat:FleeGray - If true FleeGrayHPRatio will be used. Combat:FleeGrayHPRatio - HP % when a Gray NPC begins to flee.
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@@ -416,7 +416,7 @@ public:
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void CheckClientAggro(Client *around);
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Mob* AICheckNPCtoNPCAggro(Mob* sender, float iAggroRange, float iAssistRange);
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int GetHatedCount(Mob *attacker, Mob *exclude);
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int GetHatedCount(Mob *attacker, Mob *exclude, bool inc_gray_con);
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void AIYellForHelp(Mob* sender, Mob* attacker);
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bool AICheckCloseBeneficialSpells(NPC* caster, uint8 iChance, float iRange, uint32 iSpellTypes);
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bool Merc_AICheckCloseBeneficialSpells(Merc* caster, uint8 iChance, float iRange, uint32 iSpellTypes);
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