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Migrate grids [skip ci]
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@@ -1588,7 +1588,7 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
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database.GetZoneName(pp.binds[4].zoneId), pp.binds[4].zoneId, pp.binds[4].x, pp.binds[4].y, pp.binds[4].z);
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/* Starting Items inventory */
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database.SetStartingItems(&pp, &inv, pp.race, pp.class_, pp.deity, pp.zone_id, pp.name, GetAdmin());
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content_db.SetStartingItems(&pp, &inv, pp.race, pp.class_, pp.deity, pp.zone_id, pp.name, GetAdmin());
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// now we give the pp and the inv we made to StoreCharacter
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// to see if we can store it
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