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Don't call UpdateRestTimer when you're casting on yourself
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@ -3895,7 +3895,7 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob *spelltar, bool reflect, bool use_r
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spelltar->SetHateAmountOnEnt(this, std::max(newhate, 1));
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spelltar->SetHateAmountOnEnt(this, std::max(newhate, 1));
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}
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}
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} else if (IsBeneficialSpell(spell_id) && !IsSummonPCSpell(spell_id)) {
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} else if (IsBeneficialSpell(spell_id) && !IsSummonPCSpell(spell_id)) {
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if (spelltar->IsClient() && IsClient())
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if (this != spelltar && spelltar->IsClient() && IsClient())
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CastToClient()->UpdateRestTimer(spelltar->CastToClient()->GetRestTimer());
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CastToClient()->UpdateRestTimer(spelltar->CastToClient()->GetRestTimer());
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entity_list.AddHealAggro(
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entity_list.AddHealAggro(
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spelltar, this,
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spelltar, this,
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