Added augment support for NPC AddItem() and quest::addloot in Perl/Lua. This will allow you to add items to NPCs with scripts that already have augments in them.

This commit is contained in:
Kinglykrab
2016-10-20 21:10:07 -04:00
parent 409bad8108
commit 6abed18eb9
7 changed files with 78 additions and 18 deletions
+36
View File
@@ -27,6 +27,36 @@ void Lua_NPC::AddItem(int item_id, int charges, bool equip) {
self->AddItem(item_id, charges, equip);
}
void Lua_NPC::AddItem(int item_id, int charges, bool equip, int aug1) {
Lua_Safe_Call_Void();
self->AddItem(item_id, charges, equip, aug1);
}
void Lua_NPC::AddItem(int item_id, int charges, bool equip, int aug1, int aug2) {
Lua_Safe_Call_Void();
self->AddItem(item_id, charges, equip, aug1, aug2);
}
void Lua_NPC::AddItem(int item_id, int charges, bool equip, int aug1, int aug2, int aug3) {
Lua_Safe_Call_Void();
self->AddItem(item_id, charges, equip, aug1, aug2, aug3);
}
void Lua_NPC::AddItem(int item_id, int charges, bool equip, int aug1, int aug2, int aug3, int aug4) {
Lua_Safe_Call_Void();
self->AddItem(item_id, charges, equip, aug1, aug2, aug3, aug4);
}
void Lua_NPC::AddItem(int item_id, int charges, bool equip, int aug1, int aug2, int aug3, int aug4, int aug5) {
Lua_Safe_Call_Void();
self->AddItem(item_id, charges, equip, aug1, aug2, aug3, aug4, aug5);
}
void Lua_NPC::AddItem(int item_id, int charges, bool equip, int aug1, int aug2, int aug3, int aug4, int aug5, int aug6) {
Lua_Safe_Call_Void();
self->AddItem(item_id, charges, equip, aug1, aug2, aug3, aug4, aug5, aug6);
}
void Lua_NPC::AddLootTable() {
Lua_Safe_Call_Void();
self->AddLootTable();
@@ -475,6 +505,12 @@ luabind::scope lua_register_npc() {
.def("CheckNPCFactionAlly", (int(Lua_NPC::*)(int))&Lua_NPC::CheckNPCFactionAlly)
.def("AddItem", (void(Lua_NPC::*)(int,int))&Lua_NPC::AddItem)
.def("AddItem", (void(Lua_NPC::*)(int,int,bool))&Lua_NPC::AddItem)
.def("AddItem", (void(Lua_NPC::*)(int,int,bool,int))&Lua_NPC::AddItem)
.def("AddItem", (void(Lua_NPC::*)(int,int,bool,int,int))&Lua_NPC::AddItem)
.def("AddItem", (void(Lua_NPC::*)(int,int,bool,int,int,int))&Lua_NPC::AddItem)
.def("AddItem", (void(Lua_NPC::*)(int,int,bool,int,int,int,int))&Lua_NPC::AddItem)
.def("AddItem", (void(Lua_NPC::*)(int,int,bool,int,int,int,int,int))&Lua_NPC::AddItem)
.def("AddItem", (void(Lua_NPC::*)(int,int,bool,int,int,int,int,int,int))&Lua_NPC::AddItem)
.def("AddLootTable", (void(Lua_NPC::*)(void))&Lua_NPC::AddLootTable)
.def("AddLootTable", (void(Lua_NPC::*)(int))&Lua_NPC::AddLootTable)
.def("RemoveItem", (void(Lua_NPC::*)(int))&Lua_NPC::RemoveItem)