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[Spells] Update SPA158 Reflect (#1590)
* update * updates * updates * update * update * Update ruletypes.h * Apply extra spell dmg Mob with the reflect effect apply its Extra Spell Damage from item stat to the reflected spell. Updated portion of formula for extra damage based on live parsing. * correct formula
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@@ -319,7 +319,7 @@ RULE_INT(Spells, MaxDiscSlotsNPC, 0, "Maximum number of NPC disc slots. NPC don'
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RULE_INT(Spells, MaxTotalSlotsNPC, 60, "Maximum total of NPC slots. The default value is the limit of the Titanium client")
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RULE_INT(Spells, MaxTotalSlotsPET, 30, "Maximum total of pet slots. The default value is the limit of the Titanium client")
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RULE_BOOL (Spells, EnableBlockedBuffs, true, "Allow blocked spells")
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RULE_INT(Spells, ReflectType, 3, "Reflect type. 0=disabled, 1=single target player spells only, 2=all player spells, 3=all single target spells, 4=all spells")
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RULE_INT(Spells, ReflectType, 4, "Reflect type. 0=disabled, 1=single target player spells only, 2=all player spells, 3=all single target spells, 4=all spells")
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RULE_BOOL(Spells, ReflectMessagesClose, true, "True (Live functionality) is for Reflect messages to show to players within close proximity. False shows just player reflecting")
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RULE_INT(Spells, VirusSpreadDistance, 30, "The distance a viral spell will jump to its next victim")
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RULE_BOOL(Spells, LiveLikeFocusEffects, true, "Determines whether specific healing, dmg and mana reduction focuses are randomized")
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