[Spells] Update SPA158 Reflect (#1590)

* update

* updates

* updates

* update

* update

* Update ruletypes.h

* Apply extra spell dmg

Mob with the reflect effect apply its Extra Spell Damage from item stat to the reflected spell.
Updated portion of formula for extra damage based on live parsing.

* correct formula
This commit is contained in:
KayenEQ
2021-10-12 15:30:36 -04:00
committed by GitHub
parent 91adf9c0eb
commit 6a962f2591
11 changed files with 164 additions and 80 deletions
+1 -1
View File
@@ -319,7 +319,7 @@ RULE_INT(Spells, MaxDiscSlotsNPC, 0, "Maximum number of NPC disc slots. NPC don'
RULE_INT(Spells, MaxTotalSlotsNPC, 60, "Maximum total of NPC slots. The default value is the limit of the Titanium client")
RULE_INT(Spells, MaxTotalSlotsPET, 30, "Maximum total of pet slots. The default value is the limit of the Titanium client")
RULE_BOOL (Spells, EnableBlockedBuffs, true, "Allow blocked spells")
RULE_INT(Spells, ReflectType, 3, "Reflect type. 0=disabled, 1=single target player spells only, 2=all player spells, 3=all single target spells, 4=all spells")
RULE_INT(Spells, ReflectType, 4, "Reflect type. 0=disabled, 1=single target player spells only, 2=all player spells, 3=all single target spells, 4=all spells")
RULE_BOOL(Spells, ReflectMessagesClose, true, "True (Live functionality) is for Reflect messages to show to players within close proximity. False shows just player reflecting")
RULE_INT(Spells, VirusSpreadDistance, 30, "The distance a viral spell will jump to its next victim")
RULE_BOOL(Spells, LiveLikeFocusEffects, true, "Determines whether specific healing, dmg and mana reduction focuses are randomized")