Fix for auto-consume drinking message

This commit is contained in:
Leere
2013-11-16 03:40:35 +01:00
parent 4c6fce5d5c
commit 6a95abb01f
2 changed files with 4 additions and 1 deletions
+1 -1
View File
@@ -8032,7 +8032,7 @@ void Client::Consume(const Item_Struct *item, uint8 type, int16 slot, bool auto_
m_pp.thirst_level += tchange;
DeleteItemInInventory(slot, 1, false);
if(auto_consume) //no message if the client consumed for us
if(!auto_consume) //no message if the client consumed for us
entity_list.MessageClose_StringID(this, true, 50, 0, DRINKING_MESSAGE, GetName(), item->Name);
#if EQDEBUG >= 1