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Fix for auto-consume drinking message
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@@ -8032,7 +8032,7 @@ void Client::Consume(const Item_Struct *item, uint8 type, int16 slot, bool auto_
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m_pp.thirst_level += tchange;
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DeleteItemInInventory(slot, 1, false);
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if(auto_consume) //no message if the client consumed for us
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if(!auto_consume) //no message if the client consumed for us
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entity_list.MessageClose_StringID(this, true, 50, 0, DRINKING_MESSAGE, GetName(), item->Name);
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#if EQDEBUG >= 1
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