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Ask water map if we're in a zoneline to prevent false positives
I don't think this should open up any chance to exploit Trying to use a ZL to go somewhere else is still detected etc This should really cut down on false positives and we really can't see real cheater from all the noise this creates
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@@ -25,6 +25,7 @@ public:
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virtual bool InLava(const glm::vec3& location) const;
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virtual bool InLiquid(const glm::vec3& location) const;
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virtual bool InPvP(const glm::vec3& location) const;
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virtual bool InZoneLine(const glm::vec3& location) const;
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protected:
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virtual bool Load(FILE *fp);
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