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port mlog 'Combat' category to new log system
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@@ -4536,7 +4536,7 @@ void Mob::MeleeLifeTap(int32 damage) {
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if(lifetap_amt && damage > 0){
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lifetap_amt = damage * lifetap_amt / 100;
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mlog(COMBAT__DAMAGE, "Melee lifetap healing for %d damage.", damage);
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logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Melee lifetap healing for %d damage.", damage);
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if (lifetap_amt > 0)
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HealDamage(lifetap_amt); //Heal self for modified damage amount.
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