mirror of
https://github.com/EQEmu/Server.git
synced 2026-04-13 02:32:42 +00:00
GetSpawnPointX(). GetSpawnPointY(), GetSpawnPointZ(), and GetSpawnPointH() replaced with GetSpawnPoint()
This commit is contained in:
parent
f9036ddc6a
commit
69dbdb2485
@ -314,22 +314,22 @@ int Lua_NPC::GetSpawnPointID() {
|
|||||||
|
|
||||||
float Lua_NPC::GetSpawnPointX() {
|
float Lua_NPC::GetSpawnPointX() {
|
||||||
Lua_Safe_Call_Real();
|
Lua_Safe_Call_Real();
|
||||||
return self->GetSpawnPointX();
|
return self->GetSpawnPoint().m_X;
|
||||||
}
|
}
|
||||||
|
|
||||||
float Lua_NPC::GetSpawnPointY() {
|
float Lua_NPC::GetSpawnPointY() {
|
||||||
Lua_Safe_Call_Real();
|
Lua_Safe_Call_Real();
|
||||||
return self->GetSpawnPointY();
|
return self->GetSpawnPoint().m_Y;
|
||||||
}
|
}
|
||||||
|
|
||||||
float Lua_NPC::GetSpawnPointZ() {
|
float Lua_NPC::GetSpawnPointZ() {
|
||||||
Lua_Safe_Call_Real();
|
Lua_Safe_Call_Real();
|
||||||
return self->GetSpawnPointZ();
|
return self->GetSpawnPoint().m_Z;
|
||||||
}
|
}
|
||||||
|
|
||||||
float Lua_NPC::GetSpawnPointH() {
|
float Lua_NPC::GetSpawnPointH() {
|
||||||
Lua_Safe_Call_Real();
|
Lua_Safe_Call_Real();
|
||||||
return self->GetSpawnPointH();
|
return self->GetSpawnPoint().m_Heading;
|
||||||
}
|
}
|
||||||
|
|
||||||
float Lua_NPC::GetGuardPointX() {
|
float Lua_NPC::GetGuardPointX() {
|
||||||
|
|||||||
@ -1125,19 +1125,20 @@ void Mob::AI_Process() {
|
|||||||
if(DivineAura())
|
if(DivineAura())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
auto npcSpawnPoint = CastToNPC()->GetSpawnPoint();
|
||||||
if(GetSpecialAbility(TETHER)) {
|
if(GetSpecialAbility(TETHER)) {
|
||||||
float tether_range = static_cast<float>(GetSpecialAbilityParam(TETHER, 0));
|
float tether_range = static_cast<float>(GetSpecialAbilityParam(TETHER, 0));
|
||||||
tether_range = tether_range > 0.0f ? tether_range * tether_range : pAggroRange * pAggroRange;
|
tether_range = tether_range > 0.0f ? tether_range * tether_range : pAggroRange * pAggroRange;
|
||||||
|
|
||||||
if(DistNoRootNoZ(CastToNPC()->GetSpawnPointX(), CastToNPC()->GetSpawnPointY()) > tether_range) {
|
if(DistNoRootNoZ(npcSpawnPoint.m_X, npcSpawnPoint.m_Y) > tether_range) {
|
||||||
GMMove(CastToNPC()->GetSpawnPointX(), CastToNPC()->GetSpawnPointY(), CastToNPC()->GetSpawnPointZ(), CastToNPC()->GetSpawnPointH());
|
GMMove(npcSpawnPoint.m_X, npcSpawnPoint.m_Y, npcSpawnPoint.m_Z, npcSpawnPoint.m_Heading);
|
||||||
}
|
}
|
||||||
} else if(GetSpecialAbility(LEASH)) {
|
} else if(GetSpecialAbility(LEASH)) {
|
||||||
float leash_range = static_cast<float>(GetSpecialAbilityParam(LEASH, 0));
|
float leash_range = static_cast<float>(GetSpecialAbilityParam(LEASH, 0));
|
||||||
leash_range = leash_range > 0.0f ? leash_range * leash_range : pAggroRange * pAggroRange;
|
leash_range = leash_range > 0.0f ? leash_range * leash_range : pAggroRange * pAggroRange;
|
||||||
|
|
||||||
if(DistNoRootNoZ(CastToNPC()->GetSpawnPointX(), CastToNPC()->GetSpawnPointY()) > leash_range) {
|
if(DistNoRootNoZ(npcSpawnPoint.m_X, npcSpawnPoint.m_Y) > leash_range) {
|
||||||
GMMove(CastToNPC()->GetSpawnPointX(), CastToNPC()->GetSpawnPointY(), CastToNPC()->GetSpawnPointZ(), CastToNPC()->GetSpawnPointH());
|
GMMove(npcSpawnPoint.m_X, npcSpawnPoint.m_Y, npcSpawnPoint.m_Z, npcSpawnPoint.m_Heading);
|
||||||
SetHP(GetMaxHP());
|
SetHP(GetMaxHP());
|
||||||
BuffFadeAll();
|
BuffFadeAll();
|
||||||
WipeHateList();
|
WipeHateList();
|
||||||
|
|||||||
@ -211,10 +211,7 @@ public:
|
|||||||
uint32 GetSp2() const { return spawn_group; }
|
uint32 GetSp2() const { return spawn_group; }
|
||||||
uint32 GetSpawnPointID() const;
|
uint32 GetSpawnPointID() const;
|
||||||
|
|
||||||
float GetSpawnPointX() const { return m_SpawnPoint.m_X; }
|
xyz_heading const GetSpawnPoint() const { return m_SpawnPoint; }
|
||||||
float GetSpawnPointY() const { return m_SpawnPoint.m_Y; }
|
|
||||||
float GetSpawnPointZ() const { return m_SpawnPoint.m_Z; }
|
|
||||||
float GetSpawnPointH() const { return m_SpawnPoint.m_Heading; }
|
|
||||||
xyz_heading const GetGuardPoint() const { return m_GuardPoint; }
|
xyz_heading const GetGuardPoint() const { return m_GuardPoint; }
|
||||||
EmuAppearance GetGuardPointAnim() const { return guard_anim; }
|
EmuAppearance GetGuardPointAnim() const { return guard_anim; }
|
||||||
void SaveGuardPointAnim(EmuAppearance anim) { guard_anim = anim; }
|
void SaveGuardPointAnim(EmuAppearance anim) { guard_anim = anim; }
|
||||||
|
|||||||
@ -1545,7 +1545,7 @@ XS(XS_NPC_GetSpawnPointX)
|
|||||||
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
|
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
|
||||||
|
|
||||||
|
|
||||||
RETVAL = THIS->GetSpawnPointX();
|
RETVAL = THIS->GetSpawnPoint().m_X;
|
||||||
XSprePUSH; PUSHn((double)RETVAL);
|
XSprePUSH; PUSHn((double)RETVAL);
|
||||||
}
|
}
|
||||||
XSRETURN(1);
|
XSRETURN(1);
|
||||||
@ -1572,7 +1572,7 @@ XS(XS_NPC_GetSpawnPointY)
|
|||||||
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
|
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
|
||||||
|
|
||||||
|
|
||||||
RETVAL = THIS->GetSpawnPointY();
|
RETVAL = THIS->GetSpawnPoint().m_Y;
|
||||||
XSprePUSH; PUSHn((double)RETVAL);
|
XSprePUSH; PUSHn((double)RETVAL);
|
||||||
}
|
}
|
||||||
XSRETURN(1);
|
XSRETURN(1);
|
||||||
@ -1599,7 +1599,7 @@ XS(XS_NPC_GetSpawnPointZ)
|
|||||||
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
|
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
|
||||||
|
|
||||||
|
|
||||||
RETVAL = THIS->GetSpawnPointZ();
|
RETVAL = THIS->GetSpawnPoint().m_Z;
|
||||||
XSprePUSH; PUSHn((double)RETVAL);
|
XSprePUSH; PUSHn((double)RETVAL);
|
||||||
}
|
}
|
||||||
XSRETURN(1);
|
XSRETURN(1);
|
||||||
@ -1626,7 +1626,7 @@ XS(XS_NPC_GetSpawnPointH)
|
|||||||
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
|
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
|
||||||
|
|
||||||
|
|
||||||
RETVAL = THIS->GetSpawnPointH();
|
RETVAL = THIS->GetSpawnPoint().m_Heading;
|
||||||
XSprePUSH; PUSHn((double)RETVAL);
|
XSprePUSH; PUSHn((double)RETVAL);
|
||||||
}
|
}
|
||||||
XSRETURN(1);
|
XSRETURN(1);
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user