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[Commands] Cleanup #givemoney Command. (#1781)
* [Commands] Cleanup #givemoney Command. - Cleanup message and logic. * Update givemoney.cpp
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@ -193,7 +193,7 @@ int command_init(void)
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command_add("getvariable", "[varname] - Get the value of a variable from the database", AccountStatus::GMMgmt, command_getvariable) ||
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command_add("ginfo", "- get group info on target.", AccountStatus::ApprenticeGuide, command_ginfo) ||
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command_add("giveitem", "[itemid] [charges] - Summon an item onto your target's cursor. Charges are optional.", AccountStatus::GMMgmt, command_giveitem) ||
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command_add("givemoney", "[pp] [gp] [sp] [cp] - Gives specified amount of money to the target player.", AccountStatus::GMMgmt, command_givemoney) ||
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command_add("givemoney", "[Platinum] [Gold] [Silver] [Copper] - Gives specified amount of money to you or your player target", AccountStatus::GMMgmt, command_givemoney) ||
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command_add("globalview", "Lists all qglobals in cache if you were to do a quest with this target.", AccountStatus::QuestTroupe, command_globalview) ||
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command_add("gm", "- Turn player target's or your GM flag on or off", AccountStatus::QuestTroupe, command_gm) ||
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command_add("gmspeed", "[on/off] - Turn GM speed hack on/off for you or your player target", AccountStatus::GMAdmin, command_gmspeed) ||
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@ -2,32 +2,111 @@
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void command_givemoney(Client *c, const Seperator *sep)
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{
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if (!sep->IsNumber(1)) { //as long as the first one is a number, we'll just let atoi convert the rest to 0 or a number
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c->Message(Chat::Red, "Usage: #Usage: #givemoney [pp] [gp] [sp] [cp]");
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int arguments = sep->argnum;
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if (!arguments || !sep->IsNumber(1)) { //as long as the first one is a number, we'll just let atoi convert the rest to 0 or a number
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c->Message(Chat::Red, "Usage: #Usage: #givemoney [Platinum] [Gold] [Silver] [Copper]");
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return;
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}
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else if (c->GetTarget() == nullptr) {
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c->Message(Chat::Red, "You must target a player to give money to.");
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Client *target = c;
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if (c->GetTarget() && c->GetTarget()->IsClient()) {
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target = c->GetTarget()->CastToClient();
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}
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else if (!c->GetTarget()->IsClient()) {
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c->Message(Chat::Red, "You can only give money to players with this command.");
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uint32 platinum = std::stoi(sep->arg[1]);
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uint32 gold = std::stoi(sep->arg[2]);
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uint32 silver = std::stoi(sep->arg[3]);
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uint32 copper = std::stoi(sep->arg[4]);
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if (!platinum && !gold && !silver && !copper) {
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c->Message(Chat::Red, "Usage: #Usage: #givemoney [Platinum] [Gold] [Silver] [Copper]");
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return;
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}
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else {
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//TODO: update this to the client, otherwise the client doesn't show any weight change until you zone, move an item, etc
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c->GetTarget()->CastToClient()->AddMoneyToPP(
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atoi(sep->arg[4]),
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atoi(sep->arg[3]),
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atoi(sep->arg[2]),
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atoi(sep->arg[1]),
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target->AddMoneyToPP(
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copper,
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silver,
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gold,
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platinum,
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true
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);
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std::string money_string;
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if (copper && silver && gold && platinum) { // CSGP
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money_string = fmt::format(
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"{} Platinum, {} Gold, {} Silver, and {} Copper",
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platinum,
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gold,
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silver,
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copper
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);
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} else if (copper && silver && gold && !platinum) { // CSG
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money_string = fmt::format(
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"{} Gold, {} Silver, and {} Copper",
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gold,
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silver,
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copper
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);
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} else if (copper && silver && !gold && !platinum) { // CS
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money_string = fmt::format(
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"{} Silver and {} Copper",
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silver,
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copper
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);
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} else if (copper && !silver && !gold && !platinum) { // C
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money_string = fmt::format(
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"{} Copper",
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copper
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);
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} else if (!copper && silver && gold && platinum) { // SGP
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money_string = fmt::format(
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"{} Platinum, {} Gold, and {} Silver",
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platinum,
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gold,
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silver
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);
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} else if (!copper && silver && gold && !platinum) { // SG
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money_string = fmt::format(
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"{} Gold and {} Silver",
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gold,
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silver
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);
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} else if (!copper && silver && !gold && !platinum) { // S
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money_string = fmt::format(
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"{} Silver",
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silver
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);
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} else if (copper && !silver && gold && platinum) { // CGP
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money_string = fmt::format(
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"{} Platinum, {} Gold, and {} Copper",
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platinum,
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gold,
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copper
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);
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} else if (copper && !silver && gold && !platinum) { // CG
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money_string = fmt::format(
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"{} Gold and {} Copper",
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gold,
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copper
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);
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} else if (!copper && !silver && gold && platinum) { // GP
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money_string = fmt::format(
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"{} Platinum and {} Gold",
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platinum,
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gold
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);
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} else if (!copper && !silver && gold && !platinum) { // G
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money_string = fmt::format(
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"{} Gold",
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gold
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);
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}
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c->Message(
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Chat::White,
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"Added %i Platinum, %i Gold, %i Silver, and %i Copper to %s's inventory.",
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atoi(sep->arg[1]),
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atoi(sep->arg[2]),
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atoi(sep->arg[3]),
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atoi(sep->arg[4]),
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c->GetTarget()->GetName());
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}
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fmt::format(
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"Added {} to {}.",
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money_string,
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c == target ? "yourself" : target->GetCleanName()
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).c_str()
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);
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}
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