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perl $npc->GetCombatState
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@ -1839,7 +1839,7 @@ void NPC::PetOnSpawn(NewSpawn_Struct* ns)
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if(swarmOwner->IsClient())
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if(swarmOwner->IsClient())
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{
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{
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SetPetOwnerClient(true); //Simple flag to determine if pet belongs to a client
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SetPetOwnerClient(true); //Simple flag to determine if pet belongs to a client
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SetAllowBeneficial(1);//Allow temp pets to receive buffs and heals if owner is client.
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SetAllowBeneficial(true);//Allow temp pets to receive buffs and heals if owner is client.
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//This will allow CLIENT swarm pets NOT to be targeted with F8.
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//This will allow CLIENT swarm pets NOT to be targeted with F8.
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ns->spawn.targetable_with_hotkey = 0;
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ns->spawn.targetable_with_hotkey = 0;
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no_target_hotkey = 1;
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no_target_hotkey = 1;
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@ -2258,8 +2258,6 @@ bool NPC::CanTalk()
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0,0,420,0,0,0,0,425,0,0,0,0,0,0,0,433,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,420,0,0,0,0,425,0,0,0,0,0,0,0,433,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,458,0,0,0,0,0,0,0,0,467,0,0,470,0,0,473};
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0,0,0,0,0,458,0,0,0,0,0,0,0,0,467,0,0,470,0,0,473};
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int talk_check = TalkRace[GetRace() - 1];
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if (TalkRace[GetRace() - 1] > 0)
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if (TalkRace[GetRace() - 1] > 0)
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return true;
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return true;
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@ -2530,6 +2530,32 @@ XS(XS_NPC_ClearLastName)
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XSRETURN_EMPTY;
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XSRETURN_EMPTY;
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}
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}
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XS(XS_NPC_GetCombatState); /* prototype to pass -Wmissing-prototypes */
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XS(XS_NPC_GetCombatState)
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{
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dXSARGS;
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if (items != 1)
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Perl_croak(aTHX_ "Usage: NPC::GetCombatState(THIS)");
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{
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NPC * THIS;
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bool RETVAL;
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if (sv_derived_from(ST(0), "NPC")) {
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IV tmp = SvIV((SV*)SvRV(ST(0)));
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THIS = INT2PTR(NPC *,tmp);
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}
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else
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Perl_croak(aTHX_ "THIS is not of type NPC");
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if(THIS == nullptr)
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Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
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RETVAL = THIS->GetCombatEvent();
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ST(0) = boolSV(RETVAL);
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sv_2mortal(ST(0));
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}
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XSRETURN(1);
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}
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#ifdef __cplusplus
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#ifdef __cplusplus
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extern "C"
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extern "C"
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#endif
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#endif
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@ -2643,6 +2669,7 @@ XS(boot_NPC)
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newXSproto(strcpy(buf, "RemoveDefensiveProc"), XS_NPC_RemoveDefensiveProc, file, "$$");
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newXSproto(strcpy(buf, "RemoveDefensiveProc"), XS_NPC_RemoveDefensiveProc, file, "$$");
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newXSproto(strcpy(buf, "ChangeLastName"), XS_NPC_ChangeLastName, file, "$:$");
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newXSproto(strcpy(buf, "ChangeLastName"), XS_NPC_ChangeLastName, file, "$:$");
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newXSproto(strcpy(buf, "ClearLastName"), XS_NPC_ClearLastName, file, "$");
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newXSproto(strcpy(buf, "ClearLastName"), XS_NPC_ClearLastName, file, "$");
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newXSproto(strcpy(buf, "GetCombatState"), XS_NPC_GetCombatState, file, "$");
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XSRETURN_YES;
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XSRETURN_YES;
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}
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}
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