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Inventory snapshots complete
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@@ -167,27 +167,51 @@ public:
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}
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}
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static void TransformToInv(InventorySnapshots &out, const InventoryRepository::Inventory &in, uint32 time_index)
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static void DivergeCharacterInvSnapshotFromInventory(
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Database &db,
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uint32 character_id,
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uint32 timestamp,
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std::list<std::pair<int16, uint32>> &compare_list)
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{
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out.character_id = in.character_id;
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out.item_id = in.item_id;
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out.item_unique_id = in.item_unique_id;
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out.augment_one = in.augment_one;
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out.augment_two = in.augment_two;
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out.augment_three = in.augment_three;
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out.augment_four = in.augment_four;
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out.augment_five = in.augment_five;
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out.augment_six = in.augment_six;
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out.charges = in.charges;
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out.color = in.color;
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out.custom_data = in.custom_data;
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out.instnodrop = in.instnodrop;
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out.ornament_hero_model = in.ornament_hero_model;
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out.ornament_icon = in.ornament_icon;
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out.ornament_idfile = in.ornament_idfile;
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out.guid = in.guid;
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out.slot_id = in.slot_id;
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out.time_index = time_index;
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const std::string &query = fmt::format(
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"SELECT slot_id, item_id FROM `inventory_snapshots` "
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"WHERE `time_index` = '{0}' AND `character_id` = '{1}' AND `slot_id` NOT IN ("
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"SELECT a.`slot_id` FROM `inventory_snapshots` a JOIN `inventory` b USING (`slot_id`, `item_id`) "
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"WHERE a.`time_index` = '{0}' AND a.`character_id` = '{1}' AND b.`character_id` = '{1}')",
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timestamp,
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character_id
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);
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auto results = db.QueryDatabase(query);
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if (!results.Success()) {
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return;
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}
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for (auto row: results) {
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compare_list.emplace_back(std::pair<int16, uint32>(Strings::ToInt(row[0]), Strings::ToUnsignedInt(row[1])));
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}
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}
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static void DivergeCharacterInventoryFromInvSnapshot(
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Database &db, uint32 character_id, uint32 timestamp, std::list<std::pair<int16, uint32>> &compare_list)
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{
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const std::string &query = fmt::format(
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"SELECT `slot_id`, `item_id` FROM `inventory` WHERE "
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"`character_id` = '{0}' AND `slot_id` NOT IN ("
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"SELECT a.`slot_id` FROM `inventory` a JOIN `inventory_snapshots` b USING (`slot_id`, `item_id`) "
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"WHERE b.`time_index` = '{1}' AND b.`character_id` = '{0}' AND a.`character_id` = '{0}')",
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character_id,
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timestamp
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);
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auto results = db.QueryDatabase(query);
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if (!results.Success()) {
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return;
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}
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for (auto row: results) {
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compare_list.emplace_back(std::pair<int16, uint32>(Strings::ToInt(row[0]), Strings::ToUnsignedInt(row[1])));
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}
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}
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static bool SaveCharacterInvSnapshot(Database &db, uint32 character_id)
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@@ -196,23 +220,104 @@ public:
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std::vector<InventorySnapshots> queue{};
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auto inventory = InventoryRepository::GetWhere(db, fmt::format("`character_id` = '{}'", character_id));
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if (inventory.empty()) {
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LogError("Character ID [{}] inventory is empty. Snapshot not created", character_id);
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return false;
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}
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for (auto const &i: inventory) {
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auto snapshot = NewEntity();
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TransformToInv(snapshot, i, time_index);
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auto snapshot = NewEntity();
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snapshot.character_id = i.character_id;
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snapshot.item_id = i.item_id;
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snapshot.item_unique_id = i.item_unique_id;
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snapshot.augment_one = i.augment_one;
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snapshot.augment_two = i.augment_two;
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snapshot.augment_three = i.augment_three;
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snapshot.augment_four = i.augment_four;
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snapshot.augment_five = i.augment_five;
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snapshot.augment_six = i.augment_six;
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snapshot.charges = i.charges;
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snapshot.color = i.color;
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snapshot.custom_data = i.custom_data;
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snapshot.instnodrop = i.instnodrop;
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snapshot.ornament_hero_model = i.ornament_hero_model;
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snapshot.ornament_icon = i.ornament_icon;
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snapshot.ornament_idfile = i.ornament_idfile;
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snapshot.guid = i.guid;
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snapshot.slot_id = i.slot_id;
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snapshot.time_index = time_index;
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queue.push_back(snapshot);
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}
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if (!queue.empty()) {
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InsertMany(db, queue);
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LogInventory("Created inventory snapshot for [{}] with ([{}]) items", character_id, queue.size());
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return true;
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if (queue.empty()) {
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LogError("Character ID [{}] inventory is empty. Snapshot not created", character_id);
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return false;
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}
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LogInventory("Failed to created inventory snapshot for [{}]", character_id);
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return false;
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if (!InsertMany(db, queue)) {
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LogError("Failed to created inventory snapshot for [{}]", character_id);
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return false;
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}
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LogInventory("Created inventory snapshot for [{}] with ([{}]) items", character_id, queue.size());
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return true;
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}
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static bool RestoreCharacterInvSnapshot(Database &db, uint32 character_id, uint32 timestamp)
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{
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InventoryRepository::DeleteWhere(db, fmt::format("`character_id` = '{}'", character_id));
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auto snapshot = GetWhere(db, fmt::format("`character_id` = '{}' AND `time_index` = '{}'", character_id, timestamp));
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if (snapshot.empty()) {
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LogError("The snapshot requested could not be found. Restore failed for character id [{}] @ [{}] failed",
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character_id,
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timestamp
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);
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return false;
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}
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std::vector<InventoryRepository::Inventory> queue{};
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for (auto const &i: snapshot) {
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auto inventory_entry = InventoryRepository::NewEntity();
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inventory_entry.character_id = i.character_id;
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inventory_entry.item_id = i.item_id;
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inventory_entry.item_unique_id = i.item_unique_id;
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inventory_entry.augment_one = i.augment_one;
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inventory_entry.augment_two = i.augment_two;
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inventory_entry.augment_three = i.augment_three;
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inventory_entry.augment_four = i.augment_four;
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inventory_entry.augment_five = i.augment_five;
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inventory_entry.augment_six = i.augment_six;
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inventory_entry.charges = i.charges;
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inventory_entry.color = i.color;
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inventory_entry.custom_data = i.custom_data;
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inventory_entry.instnodrop = i.instnodrop;
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inventory_entry.ornament_hero_model = i.ornament_hero_model;
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inventory_entry.ornament_icon = i.ornament_icon;
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inventory_entry.ornament_idfile = i.ornament_idfile;
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inventory_entry.guid = i.guid;
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inventory_entry.slot_id = i.slot_id;
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queue.push_back(inventory_entry);
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}
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if (queue.empty()) {
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LogError("The snapshot is empty. Restore failed for character id [{}] @ [{}] failed", character_id, timestamp);
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return false;
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}
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if (!InventoryRepository::InsertMany(db, queue)) {
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LogError("A database error occurred. Restore failed for character id [{}] @ [{}] failed", character_id, timestamp);
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return false;
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}
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LogInventory(
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"Restore complete for character id [{}] with snapshot @ [{}] with [{}] entries",
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character_id,
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timestamp,
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queue.size()
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);
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return true;
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}
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};
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#endif //EQEMU_INVENTORY_SNAPSHOTS_REPOSITORY_H
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