Feature/underworld (#1146)

* Update NewZone_Structs

* Update packet translators for NewZone_Struct

* Add OP_UnderWorld OPcodes

These aren't implemented yet, but I thought it would be good to document
them. This sends up just entity ID and location when you fall
underworld. This could possibly be used to check for someone screwing
with zone data locally to warp or something I guess.

* Add database fields
This commit is contained in:
Michael Cook (mackal)
2020-12-21 18:08:04 -05:00
committed by GitHub
parent f87662f676
commit 69a8507908
21 changed files with 108 additions and 69 deletions
+5 -1
View File
@@ -448,7 +448,11 @@ struct NewZone_Struct {
/*0844*/ int32 unknown844;
/*0848*/ uint16 zone_id;
/*0850*/ uint16 zone_instance;
/*0852*/ char unknown852[20];
/*0852*/ uint32 scriptNPCReceivedanItem;
/*0856*/ uint32 bCheck; // padded bool
/*0860*/ uint32 scriptIDSomething;
/*0864*/ uint32 underworld_teleport_index; // > 0 teleports w/ zone point index, invalid succors, -1 affects some collisions
/*0868*/ uint32 scriptIDSomething3;
/*0872*/ uint32 SuspendBuffs;
/*0876*/ uint32 unknown876; //seen 50
/*0880*/ uint32 unknown880; //seen 10