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Feature/underworld (#1146)
* Update NewZone_Structs * Update packet translators for NewZone_Struct * Add OP_UnderWorld OPcodes These aren't implemented yet, but I thought it would be good to document them. This sends up just entity ID and location when you fall underworld. This could possibly be used to check for someone screwing with zone data locally to warp or something I guess. * Add database fields
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@@ -628,7 +628,7 @@ struct NewZone_Struct {
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/*0856*/ uint32 scriptNPCReceivedanItem;
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/*0860*/ uint32 bCheck; // padded bool
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/*0864*/ uint32 scriptIDSomething;
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/*0868*/ uint32 scriptIDSomething2;
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/*0868*/ uint32 underworld_teleport_index; // > 0 teleports w/ zone point index, invalid succors, -1 affects some collisions
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/*0872*/ uint32 scriptIDSomething3;
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/*0876*/ uint32 SuspendBuffs; // padded bool
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/*0880*/ uint32 LavaDamage; // LavaDamage value
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