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Feature/underworld (#1146)
* Update NewZone_Structs * Update packet translators for NewZone_Struct * Add OP_UnderWorld OPcodes These aren't implemented yet, but I thought it would be good to document them. This sends up just entity ID and location when you fall underworld. This could possibly be used to check for someone screwing with zone data locally to warp or something I guess. * Add database fields
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@@ -375,13 +375,16 @@ struct NewZone_Struct {
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/*0686*/ uint16 zone_instance;
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/*0688*/ uint32 unknown688;
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/*0692*/ uint8 unknown692[8];
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// Titanium doesn't have a translator, but we can still safely add stuff under here without issues since client memcpy's only what it knows
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// Just wastes some bandwidth sending to tit clients /shrug
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/*0700*/ float fog_density;
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/*0704*/ uint32 SuspendBuffs;
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/*0708*/ uint32 FastRegenHP;
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/*0712*/ uint32 FastRegenMana;
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/*0716*/ uint32 FastRegenEndurance;
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/*0720*/ uint32 NPCAggroMaxDist;
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/*0724*/
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/*0724*/ uint32 underworld_teleport_index; // > 0 teleports w/ zone point index, invalid succors, if this value is 0, it prevents you from running off edges that would end up underworld
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/*0728*/
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};
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/*
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