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[Door Opening] Rule to let configure Animal Door Opening (#1231)
* Add rule configuration for letting animals open doors or not * Handle one more spot * Make adjustments and add mob property that serves as a check as to whether a mob entity can open doors or not * Push attribute to mob window
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@ -531,6 +531,7 @@ RULE_INT(NPC, NPCGateDistanceBind, 75, "Distance from bind before NPC will attem
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RULE_BOOL(NPC, NPCHealOnGate, true, "Will the NPC Heal on Gate")
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RULE_BOOL(NPC, UseMeditateBasedManaRegen, false, "Based NPC ooc regen on Meditate skill")
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RULE_REAL(NPC, NPCHealOnGateAmount, 25, "How much the NPC will heal on gate if enabled")
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RULE_BOOL(NPC, AnimalsOpenDoors, true, "Determines or not whether animals open doors or not when they approach them")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Aggro)
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@ -3604,18 +3604,21 @@ void EntityList::AddHealAggro(Mob *target, Mob *caster, uint16 hate)
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void EntityList::OpenDoorsNear(Mob *who)
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{
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if (!who->CanOpenDoors()) {
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return;
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}
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for (auto it = door_list.begin();it != door_list.end(); ++it) {
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Doors *cdoor = it->second;
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if (!cdoor || cdoor->IsDoorOpen())
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for (auto &it : door_list) {
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Doors *door = it.second;
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if (!door || door->IsDoorOpen()) {
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continue;
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}
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auto diff = who->GetPosition() - cdoor->GetPosition();
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float curdist = diff.x * diff.x + diff.y * diff.y;
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if (diff.z * diff.z < 10 && curdist <= 100)
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cdoor->Open(who);
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auto diff = who->GetPosition() - door->GetPosition();
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float distance = diff.x * diff.x + diff.y * diff.y;
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if (diff.z * diff.z < 10 && distance <= 100) {
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door->Open(who);
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}
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}
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}
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12
zone/mob.cpp
12
zone/mob.cpp
@ -464,6 +464,8 @@ Mob::Mob(
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#endif
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mob_close_scan_timer.Trigger();
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SetCanOpenDoors(true);
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}
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Mob::~Mob()
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@ -5960,3 +5962,13 @@ float Mob::HealRotationExtendedHealFrequency()
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return m_target_of_heal_rotation->ExtendedHealFrequency(this);
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}
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#endif
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bool Mob::CanOpenDoors() const
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{
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return m_can_open_doors;
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}
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void Mob::SetCanOpenDoors(bool can_open)
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{
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m_can_open_doors = can_open;
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}
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@ -1194,6 +1194,9 @@ public:
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int32 GetHPRegen() const;
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int32 GetManaRegen() const;
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bool CanOpenDoors() const;
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void SetCanOpenDoors(bool can_open);
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#ifdef BOTS
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// Bots HealRotation methods
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@ -1587,12 +1590,15 @@ protected:
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AuraMgr aura_mgr;
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AuraMgr trap_mgr;
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bool m_can_open_doors;
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MobMovementManager *mMovementManager;
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private:
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void _StopSong(); //this is not what you think it is
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Mob* target;
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#ifdef BOTS
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std::shared_ptr<HealRotation> m_target_of_heal_rotation;
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@ -442,7 +442,11 @@ void Mob::AI_Start(uint32 iMoveDelay) {
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AI_movement_timer = std::unique_ptr<Timer>(new Timer(AImovement_duration));
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AI_target_check_timer = std::unique_ptr<Timer>(new Timer(AItarget_check_duration));
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AI_feign_remember_timer = std::unique_ptr<Timer>(new Timer(AIfeignremember_delay));
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AI_scan_door_open_timer = std::unique_ptr<Timer>(new Timer(AI_scan_door_open_interval));
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AI_scan_door_open_timer = std::make_unique<Timer>(AI_scan_door_open_interval);
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if (GetBodyType() == BT_Animal && !RuleB(NPC, AnimalsOpenDoors)) {
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SetCanOpenDoors(false);
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}
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if(!RuleB(Aggro, NPCAggroMaxDistanceEnabled)) {
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hate_list_cleanup_timer.Disable();
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@ -978,23 +982,25 @@ void Mob::AI_Process() {
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engaged = false;
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}
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if (moving) {
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if (moving && CanOpenDoors()) {
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if (AI_scan_door_open_timer->Check()) {
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auto &door_list = entity_list.GetDoorsList();
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for (auto itr : door_list) {
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Doors *door = itr.second;
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if (door->GetKeyItem())
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if (door->GetKeyItem()) {
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continue;
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}
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if (door->GetLockpick())
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if (door->GetLockpick()) {
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continue;
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}
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if (door->IsDoorOpen())
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if (door->IsDoorOpen()) {
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continue;
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}
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float distance = DistanceSquared(this->m_Position, door->GetPosition());
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float distance = DistanceSquared(m_Position, door->GetPosition());
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float distance_scan_door_open = 20;
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if (distance <= (distance_scan_door_open * distance_scan_door_open)) {
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@ -1003,8 +1009,9 @@ void Mob::AI_Process() {
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* Make sure we're opening a door within height relevance and not platforms
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* above or below
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*/
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if (std::abs(this->m_Position.z - door->GetPosition().z) > 10)
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if (std::abs(this->m_Position.z - door->GetPosition().z) > 10) {
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continue;
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}
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door->ForceOpen(this);
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}
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@ -225,6 +225,10 @@ inline std::string GetMobAttributeByString(Mob *mob, const std::string &attribut
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return std::to_string(mob->GetMaxBuffSlots());
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}
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if (attribute == "can_open_doors") {
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return std::to_string(mob->CanOpenDoors());
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}
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if (attribute == "curbuffslots") {
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return std::to_string(mob->GetCurrentBuffSlots());
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}
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@ -770,6 +774,7 @@ void Mob::DisplayInfo(Mob *mob)
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"spells_id",
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"curbuffslots",
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"maxbuffslots",
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"can_open_doors",
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};
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window_text += WriteDisplayInfoSection(mob, "NPC Attributes", npc_attributes, 1, true);
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@ -409,6 +409,11 @@ NPC::NPC(const NPCType *npc_type_data, Spawn2 *in_respawn, const glm::vec4 &posi
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AISpellVar.idle_no_sp_recast_min = static_cast<uint32>(RuleI(Spells, AI_IdleNoSpellMinRecast));
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AISpellVar.idle_no_sp_recast_max = static_cast<uint32>(RuleI(Spells, AI_IdleNoSpellMaxRecast));
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AISpellVar.idle_beneficial_chance = static_cast<uint8> (RuleI(Spells, AI_IdleBeneficialChance));
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if (GetBodyType() == BT_Animal && !RuleB(NPC, AnimalsOpenDoors)) {
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m_can_open_doors = false;
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}
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}
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float NPC::GetRoamboxMaxX() const
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@ -643,7 +643,6 @@ private:
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bool skip_global_loot;
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bool skip_auto_scale;
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bool p_depop;
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};
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#endif
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