diff --git a/zone/bonuses.cpp b/zone/bonuses.cpp index 88a4c6e17..bd57481c8 100644 --- a/zone/bonuses.cpp +++ b/zone/bonuses.cpp @@ -1442,9 +1442,10 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon) } case SE_SlayUndead: { - if (newbon->SlayUndead[SBIndex::SLAYUNDEAD_DMG_MOD] < base_value) + if (newbon->SlayUndead[SBIndex::SLAYUNDEAD_DMG_MOD] < base_value) { newbon->SlayUndead[SBIndex::SLAYUNDEAD_RATE_MOD] = base_value; // Rate - newbon->SlayUndead[SBIndex::SLAYUNDEAD_DMG_MOD] = limit_value; // Damage Modifier + newbon->SlayUndead[SBIndex::SLAYUNDEAD_DMG_MOD] = limit_value; // Damage Modifier + } break; } @@ -1612,9 +1613,10 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon) } case SE_HeadShotLevel: { - if (newbon->HSLevel[SBIndex::FINISHING_EFFECT_LEVEL_MAX] < base_value) - newbon->HSLevel[SBIndex::FINISHING_EFFECT_LEVEL_MAX] = base_value; + if (newbon->HSLevel[SBIndex::FINISHING_EFFECT_LEVEL_MAX] < base_value) { + newbon->HSLevel[SBIndex::FINISHING_EFFECT_LEVEL_MAX] = base_value; newbon->HSLevel[SBIndex::FINISHING_EFFECT_LEVEL_CHANCE_BONUS] = limit_value; + } break; } @@ -3178,8 +3180,9 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne case SE_HPToMana: { //Lower the ratio the more favorable - if((!new_bonus->HPToManaConvert) || (new_bonus->HPToManaConvert >= effect_value)) - new_bonus->HPToManaConvert = spells[spell_id].base_value[i]; + if ((!new_bonus->HPToManaConvert) || (new_bonus->HPToManaConvert >= effect_value)) { + new_bonus->HPToManaConvert = spells[spell_id].base_value[i]; + } break; } @@ -3526,11 +3529,11 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne break; } - case SE_SlayUndead: - { - if(new_bonus->SlayUndead[SBIndex::SLAYUNDEAD_DMG_MOD] < effect_value) + case SE_SlayUndead: { + if (new_bonus->SlayUndead[SBIndex::SLAYUNDEAD_DMG_MOD] < effect_value) { new_bonus->SlayUndead[SBIndex::SLAYUNDEAD_RATE_MOD] = effect_value; // Rate - new_bonus->SlayUndead[SBIndex::SLAYUNDEAD_DMG_MOD] = limit_value; // Damage Modifier + new_bonus->SlayUndead[SBIndex::SLAYUNDEAD_DMG_MOD] = limit_value; // Damage Modifier + } break; } @@ -3672,9 +3675,8 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne break; } - case SE_HeadShotLevel: - { - if(new_bonus->HSLevel[SBIndex::FINISHING_EFFECT_LEVEL_MAX] < effect_value) { + case SE_HeadShotLevel: { + if (new_bonus->HSLevel[SBIndex::FINISHING_EFFECT_LEVEL_MAX] < effect_value) { new_bonus->HSLevel[SBIndex::FINISHING_EFFECT_LEVEL_MAX] = effect_value; new_bonus->HSLevel[SBIndex::FINISHING_EFFECT_LEVEL_CHANCE_BONUS] = limit_value; }