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Fix Conditional jump or move depends on uninitialised value(s)
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@ -337,6 +337,7 @@ Client::Client(EQStreamInterface* ieqs)
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m_pp.InnateSkills[i] = InnateDisabled;
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m_pp.InnateSkills[i] = InnateDisabled;
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temp_pvp = false;
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temp_pvp = false;
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is_client_moving = false;
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AI_Init();
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AI_Init();
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}
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}
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