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Implement PVP regions
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@@ -17,6 +17,7 @@ public:
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virtual bool InVWater(const glm::vec3& location) const;
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virtual bool InLava(const glm::vec3& location) const;
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virtual bool InLiquid(const glm::vec3& location) const;
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virtual bool InPvP(const glm::vec3& location) const;
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protected:
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virtual bool Load(FILE *fp);
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