Implement PVP regions

This commit is contained in:
Michael Cook (mackal)
2016-08-04 23:56:08 -04:00
parent d53d569020
commit 68df09a570
8 changed files with 57 additions and 11 deletions
+4
View File
@@ -30,6 +30,10 @@ bool WaterMapV1::InLiquid(const glm::vec3& location) const {
return InWater(location) || InLava(location);
}
bool WaterMapV1::InPvP(const glm::vec3& location) const {
return ReturnRegionType(location) == RegionTypePVP;
}
bool WaterMapV1::Load(FILE *fp) {
uint32 bsp_tree_size;
if (fread(&bsp_tree_size, sizeof(bsp_tree_size), 1, fp) != 1) {